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"Find me cards equivalent to: Bloodsworn Squire"

Equivalent cards to Bloodsworn Squire (Creature — Vampire, color Black, discard for indestructible) include:
1. Glint-Sleeve Siphoner – Also a black creature that benefits from discarding (via energy).
2. Drana, Liberator of Malakir – Black Vampire, not discard or indestructible, but similar type/synergy.
3. Gifted Aetherborn – Black Vampire, lifelink/deathtouch, but not discard/indestructible.
4. Bloodghast – Black Vampire, graveyard-focused, but not indestructible or discard.
5. Heir of Falkenrath – Black Vampire, discard to transform.
6. Bloodcrazed Paladin – Vampire, Black, graveyard interaction.

Closest in function/types:

  • Heir of Falkenrath (can discard to transform, black, vampire)
  • Bloodsworn Squire (original, matches all desired attributes)


Reason: No card exactly mimics Bloodsworn Squire’s indestructible/transform mechanic, but Heir of Falkenrath is closest for black, discard, transform, and Vampire synergy.

Found Cards

5 Results

Bloodcrazed Paladin

Bloodghast

Drana, Liberator of Malakir

Gifted Aetherborn

Glint-Sleeve Siphoner

Bloodcrazed Paladin #93 Creature — Vampire Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Bloodcrazed Paladin's last ability counts all creatures that were put into any graveyard from the battlefield this turn, including token creatures and noncreature cards that were creatures as they left the battlefield. It doesn't check whether any of them are still in graveyards.
  • Bloodcrazed Paladin's last ability won't count creatures that were put directly into a zone other than the graveyard, perhaps because of a replacement effect (for example, a creature that was exiled instead).
  • Prices

    Seller Price
    Cardmarket 0.28 EUR / 0.64 EUR
    Tcgplayer 0.29 USD / 0.66 USD
    Manapool / 0.52 USD 0.18 USD
    Cardkingdom 0.59 USD / 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash This creature enters with a +1/+1counteron it for each creature that died this turn.

    Bloodghast #6 Creature — Vampire Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Bloodghast's landfall ability triggers only if it's already in your graveyard at the time a land enters under your control.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardkingdom 14.99 USD
    Cardmarket 10.95 EUR
    Tcgplayer 11.43 USD
    Manapool 11.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.

    Drana, Liberator of Malakir #109s Legendary Creature — Vampire Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Drana's last ability triggers after combat damage has been dealt, so only attacking creatures that survive the combat damage step in which Drana deals combat damage will have +1/+1 counters put on them.
  • The +1/+1 counter won't change how much damage Drana or any other attacking creature with first strike or double strike deals during that combat damage step. However, the +1/+1 counters that are put on attacking creatures without first strike will affect the damage those creatures deal during the regular combat damage step.
  • Prices

    Seller Price
    Cardkingdom 27.99 USD
    Tcgplayer 27.56 USD
    Cardmarket 14.99 EUR / 10.52 EUR
    Manapool 53.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1counteron each attacking creature you control.

    Gifted Aetherborn #13 Creature — Aetherborn Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Aetherborn
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Lifelink

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.49 EUR
    Tcgplayer 0.5 USD
    Manapool 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch, lifelink

    Glint-Sleeve Siphoner #62 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Menace

    Rules

  • The first triggered ability triggers both when Glint-Sleeve Siphoner enters the battlefield and whenever it attacks. You don't have to choose only one.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR / 0.44 EUR
    Tcgplayer 0.2 USD / 1.37 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool / 0.34 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever this creature enters or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.