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"Find me cards equivalent to: Bloodsworn Squire"

Equivalent cards (black, discard for indestructible, or similar effect):
1. Bloodsworn Squire (original request)
2. Glint-Sleeve Siphoner – pays energy for card draw with discard synergy (not indestructible, but similar black value engine).
3. Giralf's Messenger – indestructible not present, but strong graveyard/interactions.
4. Geth’s Verdict (removal, no indestructible but has grave interaction).
5. Haakon, Stromgald Scourge (graveyard recursion, similar synergy).
6. Gloom Surgeon (prevents damage by exiling from library—defensive and hard to kill).

Reasoning: Black creatures with discard for indestructible are rare. The most similar is Bloodghast (recursion) or Order of the Ebon Hand (protection, not indestructible). Direct analogs are nearly non-existent; I listed closest in theme or play pattern.

Found Cards

5 Results

Bloodghast

Glint-Sleeve Siphoner

Gloom Surgeon

Haakon, Stromgald Scourge

Order of the Ebon Hand

Bloodghast #2351 Creature — Vampire Spirit

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Bloodghast's landfall ability triggers only if it's already in your graveyard at the time a land enters under your control.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.
  • Prices

    Seller Price
    Manapool / 10.7 USD 11.4 USD
    Tcgplayer 11.09 USD / 10.26 USD
    Cardmarket 9.05 EUR / 14.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.

    Glint-Sleeve Siphoner #62 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Menace

    Rules

  • The first triggered ability triggers both when Glint-Sleeve Siphoner enters the battlefield and whenever it attacks. You don't have to choose only one.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool 0.15 USD / 0.45 USD
    Tcgplayer 0.26 USD / 1.31 USD
    Cardmarket 0.16 EUR / 0.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever this creature enters or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.

    Gloom Surgeon #104 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Combat damage that would be dealt to Gloom Surgeon will be prevented even if you can’t exile that many cards from the top of your library.
  • If damage that can’t be prevented (such as the damage Malignus deals) is dealt to Gloom Surgeon, you’ll still exile cards from your library.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool / 0.26 USD 0.15 USD
    Tcgplayer / 0.56 USD 0.16 USD
    Cardmarket 0.18 EUR / 0.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.

    Haakon, Stromgald Scourge #843 Legendary Creature — Zombie Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Haakon can't be cast from your hand. It can't be cast from any zone other than your graveyard, even if an effect such as that of Spelljack or Muse Vessel would otherwise allow you to.
  • While Haakon is in your graveyard, you may cast it. This follows the normal rules and timing for casting a creature spell; the only difference is what zone Haakon is being cast from. The spell goes on the stack. You have to pay Haakon's mana cost and any applicable additional costs. The same applies for Knight cards you cast from your graveyard while Haakon is on the battlefield.
  • Prices

    Seller Price
    Cardmarket 16.05 EUR
    Cardkingdom 13.99 USD
    Manapool 10.29 USD
    Tcgplayer 9.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast this card from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life.

    Order of the Ebon Hand #42a Creature — Cleric Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Cleric
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.19 USD
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.5 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from white : This creature gains first strike until end of turn. : This creature gets +1/+0 until end of turn.