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"Find me cards equivalent to: Blue Mage's Cane"

Cards similar to Blue Mage's Cane (blue, Equipment, interacts with instants/sorceries):
1. Tandem Takedown — N/A (no blue Equipment, this is just an Example: let me find better fits as per your ask!).
2. Runechanter's Pike — Artifact — Equipment, colorless, but often used in blue decks; it gives a bonus for instants/sorceries in graveyard.
3. Sapphire Medallion — Artifact, reduces blue spell costs (synergistic, but not Equipment).
4. Cloak of the Bat — Blue Equipment doesn't usually copy spells, closest you get is Equipment granting abilities like Runechanter's Pike.
5. Mirror of the Forebears — Not Equipment, but can copy a creature’s effect.

Summary: There are no exact blue Equipment that copy and recast spells; Runechanter's Pike is the most similar in color and spell synergy. Blue typically gets its spell-copying from instants, sorceries, and wizards (like Double Major, or Mizzix's Mastery, but not through Equipment).

Found Cards

8 Results

Blue Mage's Cane

Cloak of the Bat

Double Major

Mirror of the Forebears

Mizzix's Mastery

Runechanter's Pike

Sapphire Medallion

Tandem Takedown

Blue Mage's Cane #35 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • If the spell has {X} in its mana cost, you must choose 0 as the value of X when casting it by paying {3} rather than paying its mana cost.
  • If you cast a spell by paying {3} rather than paying its mana cost, you can't choose to cast it for any other alternative cost. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the card.
  • If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are performed.
  • You cast the copy while the ability is resolving and still on the stack. You can't wait to cast it later in the turn.
  • Prices

    Seller Price
    Cardmarket 0.18 EUR
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool 0.15 USD / 0.41 USD
    Tcgplayer 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Job select Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying rather than paying its mana cost." Spirit of the Whalaqee — Equip

    Cloak of the Bat #443 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.2 USD 0.16 USD
    Cardmarket / 0.13 EUR 0.11 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has flying and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Double Major #340 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature spell is copied, it’s put onto the battlefield as a token as the spell resolves rather than putting the copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.
  • The token that a resolving copy of a spell becomes isn’t said to have been “created.”
  • Prices

    Seller Price
    Cardkingdom 5.49 USD
    Tcgplayer 3.96 USD / 3.47 USD
    Manapool 3.57 USD / 3.57 USD
    Cardmarket 2.45 EUR / 3.49 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

    Mirror of the Forebears #54 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Mirror of the Forebears becomes a copy of a creature that itself has an ability that asks you to choose a creature type as it enters the battlefield and another ability that references “the chosen creature type,” that ability won’t have a choice made for it. You won’t use the type chosen for Mirror of the Forebears.
  • If Mirror of the Forebears becomes a copy of a legendary creature you control, you’ll put one of them into your graveyard.
  • If Mirror of the Forebears becomes a creature the same turn it enters the battlefield, you can’t attack with it or use any of its {T} abilities (if it gains any) unless it has haste.
  • If Mirror of the Forebears copies a creature that’s copying something else, it will become whatever the target is copying.
  • If an effect begins to apply to Mirror of the Forebears before it becomes a copy of another permanent, that effect will continue to apply. For example, if Mirror of the Forebears is activated twice in response to itself targeting first Spirit of the Hearth then Temur Sabertooth, the ability it has while it’s a copy of Temur Sabertooth can be activated and its effect will continue to apply while Mirror of the Forebears is a copy of Spirit of the Hearth.
  • If you activate the second ability of Mirror of the Forebears multiple times in a turn in response to itself, then each time one of those abilities resolves, it will overwrite whatever Mirror of the Forebears is copying. Mirror of the Forebears will wind up as a copy of the permanent targeted by the last ability to resolve. When the turn ends, all instances of the ability will wear off at the same time.
  • If you somehow control a Mirror of the Forebears with no chosen creature type, its activated ability can’t be activated.
  • Mirror of the Forebears becomes an artifact in addition to its other types. This is a copiable value that other effects may copy.
  • Mirror of the Forebears copies the printed values of the target creature, plus any copy effects that have been applied to it. It won’t copy counters on that creature or effects that have changed its power, toughness, types, color, or so on. Notably, it won’t copy effects that made the target creature become a creature.
  • Once the second ability of Mirror of the Forebears resolves, it no longer has that ability.
  • You can’t choose multiple creature types, such as “Cat Warrior.” A Cat Warrior is both a Cat and a Warrior. It’s affected by anything that affects either type and unaffected by things that affect non-Cat or non-Warrior creatures.
  • You must choose an existing creature type, such as Vampire or Cat. Card types such as “artifact” can’t be chosen.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD
    Cardmarket / 0.2 EUR 1.86 EUR
    Manapool 1.43 USD
    Tcgplayer 1.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a creature type. : Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.

    Mizzix's Mastery #118 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • If Mizzix's Mastery exiled multiple cards, you may cast the copies in any order. The last copy you cast will be the first one to resolve.
  • If the copy has {X} in its mana cost, you must choose 0 as the value of X.
  • If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • If you don't cast one of the copies (perhaps because there are no legal targets available or you don't want to), the copy will cease to exist.
  • Mizzix's Mastery is still on the stack as it resolves. If you pay the overload cost, Mizzix's Mastery won't copy itself.
  • The cards remain exiled no matter what happens to the copies.
  • The copies are created and cast during the resolution of Mizzix's Mastery. You can't wait to cast them later in the turn. Timing restrictions based on the copy's type are ignored. Other restrictions (such as "Cast [this spell] only during combat") are not.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket 2.36 EUR / 1.92 EUR
    Cardkingdom 4.99 USD / 4.49 USD
    Tcgplayer 3.52 USD / 3.31 USD
    Manapool 4.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Runechanter's Pike #48 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • The value of X is constantly updated as instant cards and sorcery cards are put into or removed from your graveyard.
  • Prices

    Seller Price
    Cardmarket / 0.58 EUR 0.15 EUR
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer 0.24 USD / 0.33 USD
    Manapool 0.22 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip

    Sapphire Medallion #306 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell you cast has {X} in its mana cost, you choose the value of X before calculating the spell's total cost.
  • If there are additional costs to cast a spell, or if the cost to cast a spell is increased by an effect (such as the one created by Thalia, Guardian of Thraben's ability), apply those increases before applying cost reductions.
  • The ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that cost.
  • The ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay.
  • The cost reduction can apply to alternative costs such as flashback costs.
  • Prices

    Seller Price
    Cardmarket 11.88 EUR
    Cardkingdom 22.99 USD
    Tcgplayer 18.03 USD
    Manapool 15.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Blue spells you cast cost less to cast.

    Tandem Takedown #208 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one of the two target creatures you control is an illegal target as Tandem Takedown resolves, the other will still get +1/+0 and then deal damage equal to its power.
  • If the last target is an illegal target as Tandem Takedown resolves, or if both of the first targets are illegal targets, nothing deals or is dealt damage.
  • Prices

    Seller Price
    Tcgplayer / 0.17 USD 0.05 USD
    Cardmarket 0.14 EUR / 0.14 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.