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AI 🤖 Find me cards equivalent to: Boneyard Mycodrax

Equivalent cards to Boneyard Mycodrax (black) with a power/toughness scaling effect based on the graveyard:

  • Lhurgoyf (green, original template, but not black)
  • Ghoultree (green, cares about creatures in graveyards)
  • Skullbriar, the Walking Grave (black, but not graveyard count based)
  • Bonehoard (artifact, black-relevant, Living Weapon with p/t = creatures in graveyards)
  • Nighthowler (black, Nightmarish version, p/t = creatures in all graveyards)
  • Sutured Ghoul (black, exiles creatures from your graveyard for power/toughness)

Closest direct black equivalents:
Nighthowler and Sutured Ghoul both have power/toughness based on creatures in graveyards.

Example:
Nighthowler — Power/Toughness = creatures in all graveyards, just like Boneyard Mycodrax.

Results:

Bonehoard #100 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Although creature tokens go to the graveyard before ceasing to exist, they never count as creature cards and won't increase the bonus granted by Bonehoard, however briefly.
  • If lethal damage is dealt simultaneously to the equipped creature and another creature, both creatures are put into the graveyard at the same time. The equipped creature won't get an additional bonus from the other creature.
  • If there are no creature cards in any graveyard when Bonehoard's living weapon ability resolves, the Germ will be 0/0 and put into its owner's graveyard.
  • The value of X is calculated continuously as the number of creature cards in graveyards changes.
  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 7.87 USD
    Cardmarket 0.26 EUR / 1.28 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.44 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip

    Boneyard Mycodrax #40 Creature — Fungus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Fungus
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Scavenge

    Rules

  • The ability that defines Boneyard Mycodrax’s power and toughness works in all zones, not just on the battlefield.
  • The number of counters given by Boneyard Mycodrax’s scavenge ability is its power as it last existed in your graveyard before exiling it. Players can’t change how many counters it gives out after you’ve activated the ability by changing what’s in your graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.22 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.44 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard. Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

    Ghoultree #115 Creature — Zombie Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 10/10
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Ghoultree’s ability can’t reduce the total cost to cast the spell below {G}.
  • Once you begin to cast Ghoultree, no player may take actions until you’re done. Notably, opponents can’t try to remove creature cards from your graveyard to change Ghoultree’s cost.
  • Prices

    Seller Price
    Tcgplayer 0.5 USD / 0.63 USD
    Cardmarket 0.2 EUR / 0.93 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.54 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each creature card in your graveyard.

    Lhurgoyf #25 Creature — Lhurgoyf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: */1+*
    Types:
  • Creature
  • SubTypes:
  • Lhurgoyf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

    Nighthowler #98 Enchantment Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow

    Rules

  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • Nighthowler's last ability functions only from the battlefield. In other zones, Nighthowler is a 0/0 enchantment creature.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 1.29 USD
    Cardmarket 0.17 EUR / 0.58 EUR
    Cardkingdom 0.59 USD / 0.99 USD
    Cardsphere 0.33 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

    Skullbriar, the Walking Grave #227 Legendary Creature — Zombie Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Counters that adjust power and/or toughness affect Skullbriar's power and/or toughness in zones other than the battlefield. For example, a Skullbriar in the command zone with a +1/+1 counter on it will be 2/2.
  • Effects that last "for as long as that creature has a [kind of] counter on it," such as Aven Mimeomancer's, stop applying to Skullbriar once it leaves the battlefield. Even though Skullbriar retains the counters, it becomes a new object with no relation to its last existence in its previous zone.
  • If a card becomes a copy of Skullbriar, counters will remain on that card when it leaves the battlefield (unless it goes to your hand or library). Once it does so, it stops being a copy of Skullbriar, so those counters will cease to exist when that card next changes zones.
  • Skullbriar retains all counters, not just +1/+1 counters.
  • Skullbriar will get one +1/+1 counter each time it deals combat damage to a player (including you if its combat damage gets redirected), regardless of how much damage is dealt.
  • Skullbriar's last ability only works if it has that ability in the zone it's moving from. For example, with Yixlid Jailer ("Cards in graveyards lose all abilities") on the battlefield, a Skullbriar with a counter on it in a graveyard loses that counter when it's put onto the battlefield. Conversely, that Skullbriar moving from the graveyard to the battlefield would retain that counter if Humility ("All creatures lose all abilities and are 1/1") were on the battlefield; if Skullbriar then left the battlefield with Humility still on the battlefield, it would lose the counter.
  • The counters that remain on Skullbriar as it changes zones aren't "placed" on Skullbriar. Effects like Doubling Season's and Melira, Sylvok Outcast's won't affect those counters.
  • Prices

    Seller Price
    Tcgplayer 44.97 USD
    Cardmarket 4.44 EUR
    Cardkingdom 17.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1counteron it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

    Sutured Ghoul #73 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Trample

    Rules

  • If any of the creature cards you exile has a characteristic-defining ability that defines its power and/or toughness, that ability will apply. For example, if Dungrove Elder is exiled this way, its power and toughness while it's in exile are equal to the number of Forests you control, and Sutured Ghoul's power and toughness will change as the number of Forests you control changes. If the characteristic-defining ability can't be applied (for instance, it relies on a choice made as the card enters), then use 0.
  • In zones other than the battlefield, Sutured Ghoul's power and toughness are each 0.
  • You can't have Sutured Ghoul exile itself, even if it's entering from your graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.43 USD / 45.49 USD
    Cardmarket 0.78 EUR / 16.77 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.48 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample As this creature enters, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.

    Bonehoard Artifact — Equipment Normal - ~$3.04

    Boneyard Mycodrax Creature — Fungus Normal - ~$2.59

    Ghoultree Creature — Zombie Treefolk Normal - ~$2.04

    Lhurgoyf Creature — Lhurgoyf Normal

    Nighthowler Enchantment Creature — Horror Normal - ~$2.08

    Skullbriar, the Walking Grave Legendary Creature — Zombie Elemental Normal - ~$22.47

    Sutured Ghoul Creature — Zombie Normal - ~$9.1

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