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"Find me cards equivalent to: Bonny Pall, Clearcutter"

Here are cards equivalent to Bonny Pall, Clearcutter (Legendary Creature, Green/Blue, land synergy, token creation, card draw):
1. Aesi, Tyrant of Gyre Strait
Type: Legendary Creature — Serpent
Color: G, U
Text: Landfall — Whenever a land enters the battlefield under your control, you may draw a card.

Reason: Legendary, simulates card draw and land interactions in Simic colors.
2. Tatyova, Benthic Druid
Type: Legendary Creature — Merfolk Druid
Color: G, U
Text: Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

Reason: Card draw and land synergy in the same colors.
3. Uro, Titan of Nature's Wrath
Type: Legendary Creature — Elder Giant
Color: G, U
Text: When it enters or attacks, draw a card, then you may put a land card from your hand onto the battlefield.

Reason: Card draw, land ramp on trigger, legendary creature.

All above are Green and Blue legendary creatures focused on lands and card draw, like Bonny Pall, Clearcutter.

Found Cards

4 Results

Aesi, Tyrant of Gyre Strait

Bonny Pall, Clearcutter

Tatyova, Benthic Druid

Uro, Titan of Nature's Wrath

Aesi, Tyrant of Gyre Strait #365 Legendary Creature — Serpent

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Serpent
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Aesi's ability is cumulative with other effects that let you play additional lands, such as the one from Exploration.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardkingdom 16.99 USD
    Manapool 11.07 USD
    Tcgplayer 12.07 USD
    Cardmarket 12.26 EUR / 12.88 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.

    Bonny Pall, Clearcutter #349 Legendary Creature — Giant Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Reach

    Rules

  • Beau's power and toughness change as the number of lands you control changes.
  • Putting a land card onto the battlefield with Bonny Pall's last ability doesn't count as playing a land. You can put a land card onto the battlefield even if you've already played your land for the turn.
  • Prices

    Seller Price
    Tcgplayer 1.87 USD / 2.43 USD
    Manapool 1.71 USD / 2.09 USD
    Cardmarket 1.58 EUR / 2.39 EUR
    Cardkingdom / 3.99 USD 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control." Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

    Tatyova, Benthic Druid #206s Legendary Creature — Merfolk Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardmarket 1.33 EUR
    Manapool 2.03 USD
    Cardkingdom 3.49 USD
    Tcgplayer 5.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

    Uro, Titan of Nature's Wrath #222 Legendary Creature — Elder Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Escape

    Rules

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Uro's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn.
  • Uro's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.
  • Uro's second ability triggers when it enters the battlefield, even if it didn't escape.
  • Prices

    Seller Price
    Cardkingdom / 39.99 USD 29.99 USD
    Manapool / 30.89 USD 26.2 USD
    Tcgplayer / 28.45 USD 25.22 USD
    Cardmarket 24.2 EUR / 36.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Uro enters,sacrificeit unless it escaped. Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)