BETA

4 Cards Found

AI 🤖 Find me cards equivalent to: Boommobile

Equivalent cards to Boommobile (Artifact, generates random chaos effects) in similar colors (colorless artifact) are:

  • Possibility Engine (red, but similarly chaotic)
  • Whims of the Fates (red, chaos/random)
  • Chaos Wand (colorless artifact, random spell casting)
  • Mimic Vat (artifact, random reanimation feel)
  • Planar Dice (artifact, randomness)


Reason:
All produce chaotic/random outcomes similar to Boommobile.

Results:

Boommobile #113p Artifact — Vehicle

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 5/5
Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Crew Exhaust

    Rules

  • Exhaust abilities can be activated any time you could normally activate an ability.
  • If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
  • If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
  • You may spend the four mana added by the first ability on the same ability or on multiple abilities.
  • Prices

    Seller Price
    Tcgplayer 0.64 USD / 0.19 USD
    Cardmarket 0.04 EUR / 0.15 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.75 USD
    Manapool 0.71 USD / 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust — : This Vehicle deals X damage to any target. Put a +1/+1counteron this Vehicle. (Activate each exhaust ability only once.) Crew 2

    Chaos Wand #254 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the opponent exiles their entire library without exiling an instant or sorcery card, that player stops exiling cards, and the exiled cards are put into their library in a random order.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.
  • If you don't cast the exiled instant or sorcery card, it's put on the bottom of that library with the other cards.
  • If you wish to cast the exiled card, you must cast it while Chaos Wand's ability is resolving. You can't cast it later in the turn. A spell cast this way may be cast at a time you normally wouldn't be able to cast a spell of that type, but other restrictions (such as "Cast this spell only during combat") are enforced.
  • The opponent stops exiling cards as soon as they exile any instant or sorcery card. You don't choose which card type to look for.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.17 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.18 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.

    Mimic Vat #219 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Any "enters" abilities of the exiled card will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the exiled card will also work.
  • Exiling the card as the first ability resolves is optional. If you choose not to exile it, or you can't exile it because the card has somehow left the graveyard before the ability resolves, the ability simply doesn't do anything as it resolves. Any card currently exiled by Mimic Vat remains exiled.
  • If Mimic Vat's second ability is activated during a turn's end step, the token will be exiled at the beginning of the following turn's end step.
  • If multiple nontoken creatures are put into their owners' graveyards from the battlefield at the same time, the imprint ability will trigger that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. However, since exiling those cards is optional, and choosing to exile a card this way causes the previously exiled cards to return to their owners' graveyards, the order generally doesn't matter: You'll wind up with at most one of those cards exiled, and the rest will be in the appropriate graveyards.
  • If the exiled card has {X} in its mana cost (such as Protean Hydra), X is considered to be 0.
  • If the token is a copy of a noncreature card, it will still have haste, though that won't matter unless that token somehow becomes a creature.
  • If the token isn't exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste.
  • The imprint ability will trigger whenever a nontoken creature is put into any graveyard from the battlefield, not just your graveyard.
  • The token created by the second ability will be a copy of whatever card is exiled with Mimic Vat at the time the ability resolves. This might not be the same card that was exiled with Mimic Vat at the time the ability was activated. It also might not be a creature card.
  • The token is exiled at the beginning of the next end step regardless of who controls it at that time, whether the exiled card is still exiled at that time, or whether Mimic Vat is still on the battlefield at that time.
  • You may activate the second ability even if no card has been exiled with Mimic Vat. If no card has been exiled with Mimic Vat by the time the ability resolves, no token will be created.
  • You may exile a noncreature card with Mimic Vat's first ability. For example, if a nontoken artifact that's become a creature is put into a graveyard from the battlefield, Mimic Vat's first ability triggers and you may exile that card.
  • If a melded permanent dies and triggers Mimic Vat's triggered ability, both of its component cards are exiled. As Mimic Vat's second ability resolves, its controller chooses one of those cards to make a token copy of.
  • If the creature that dies is an instant or sorcery card that's been manifested, Mimic Vat may have a nonpermanent card exiled. You can't create a token that's a copy of a nonpermanent card. No token is created in this case.
  • Prices

    Seller Price
    Tcgplayer 0.52 USD
    Cardmarket 0.31 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.56 USD
    Manapool 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard. , : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.

    Whims of the Fates #115 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you put all permanents you control into one pile, you’ll have a two-thirds chance of not having to sacrifice any permanents, but a one-third chance of having to sacrifice all of them.
  • To choose a pile at random, each pile must have an equal chance of being chosen. There are many ways to do this, including assigning each pile a number and rolling a die.
  • You may put Auras or Equipment into one pile and the creatures they were attached to into a different pile.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.42 USD
    Cardmarket 0.2 EUR / 0.53 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.33 USD
    Manapool 0.15 USD / 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

    Boommobile Artifact — Vehicle Normal - ~$0.46

    Chaos Wand Artifact Normal - ~$0.29

    Mimic Vat Artifact Normal - ~$0.49

    Whims of the Fates Sorcery Normal - ~$0.4

    Much Abrew: Five-Color Allies (Standard) Are Allies back in Standard thanks to Avatar? Can we assemble Aang Tron?...
    The Power of Pauper: You Know It's Poison Joe Dyer talks about a spell based combo deck now that High Tide is gone!
    We Play Avatar | Commander Clash S19 E4 The crew checks out some of their favorite new Avatar commanders!
    Single Scoop: Momo is Gathering MTG's Best Fliers Momo is so adorable. Why would Momo ever do such a thing like spawn a T2...