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"Find me cards equivalent to: Bosk Banneret"
  • Bosk Banneret: Creature — Treefolk Shaman, reduces cost of Treefolk and Shaman spells by {1}.
  • Closest green equivalents:
    • Elvish Harbinger: Creature — Elf Druid Shaman, helps with mana fixing but not cost reduction.
    • Herald of Spring: Creature — Treefolk Shaman, offers lifegain, not cost reduction.
    • Devoted Druid: Creature — Elf Druid, mana ramp.
    • Deranged Outcast: Creature — Human Shaman, +1/+1 counters.

None are perfect equivalents due to color and tribe specifics—Bosk Banneret is unique for cost reduction for both Treefolk and Shaman in green. Multicolor equivalents with similar effects exist, like Warden of the First Tree (flexible creature) or Leaf-Crowned Elder (Treefolk synergy), but these do not grant general cost reduction.

Found Cards

6 Results

Bosk Banneret

Deranged Outcast

Devoted Druid

Elvish Harbinger

Leaf-Crowned Elder

Warden of the First Tree

Bosk Banneret #114 Creature — Treefolk Shaman

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell you cast that’s both creature types costs {1} less to cast, not {2} less.
  • The effect reduces the total cost of the spell, regardless of whether you chose to pay additional or alternative costs. For example, if you cast a Rogue spell by paying its prowl cost, Frogtosser Banneret causes that spell to cost {1} less.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 14.99 USD
    Tcgplayer 0.46 USD / 15.14 USD
    Cardmarket / 1.91 EUR 0.32 EUR
    Manapool / 10.14 USD 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Treefolk spells and Shaman spells you cast cost less to cast.

    Deranged Outcast #112 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because targets are chosen before costs are paid, you can activate Deranged Outcast’s ability targeting itself and then sacrifice Deranged Outcast to pay the cost.
  • You can sacrifice any Human you control, including Deranged Outcast itself.
  • Prices

    Seller Price
    Manapool / 0.18 USD 0.15 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket / 0.48 EUR 0.15 EUR
    Tcgplayer 0.11 USD / 0.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificea Human: Put two +1/+1 counters on target creature.

    Devoted Druid #138 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you can't put -1/-1 counters on Devoted Druid (due to an effect such as that of Solemnity), you can't activate its second ability. If you can put counters on it, but that is modified by an effect (such as that of Vizier of Remedies), you can activate the ability even if paying the cost causes no counters to be put on Devoted Druid.
  • You put the -1/-1 counter on Devoted Druid as a cost to activate its ability, not when it resolves. If paying the cost causes Devoted Druid to have 0 toughness, it's put into your graveyard before you can untap it and before you can even pay the cost again.
  • Prices

    Seller Price
    Cardkingdom / 16.99 USD 9.49 USD
    Cardmarket / 13.61 EUR 6.47 EUR
    Tcgplayer / 13.32 USD 6.98 USD
    Manapool 7.01 USD / 12.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Put a -1/-1counteron this creature: Untap this creature.

    Elvish Harbinger #527 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 5.61 USD / 5.78 USD
    Cardkingdom / 6.99 USD 6.49 USD
    Manapool / 6.56 USD 4.42 USD
    Cardmarket 3.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may search your library for an Elf card, reveal it, thenshuffleand put that card on top. : Add one mana of any color.

    Leaf-Crowned Elder #MOR-128 Creature — Treefolk Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • After the kinship ability finishes resolving, the card you looked at remains on top of your library.
  • If the top card of your library is already revealed (due to Magus of the Future, for example), you still have the option to reveal it or not as part of a kinship ability’s effect.
  • If you have multiple creatures with kinship abilities, each triggers and resolves separately. You’ll look at the same card for each one, unless you have some method of shuffling your library or moving that card to a different zone.
  • Kinship is an ability word that indicates a group of similar triggered abilities that appear on _Morningtide_ creatures. It doesn’t have any special rules associated with it.
  • The first two sentences of every kinship ability are the same (except for the creature’s name). Only the last sentence varies from one kinship ability to the next.
  • You don’t have to reveal the top card of your library, even if it shares a creature type with the creature that has the kinship ability.
  • You play the revealed card as part of the resolution of this ability. It’s played from your library, not your hand. You choose modes, pay additional costs, choose targets, etc. for the card as normal when playing it. Any X in the mana cost will be 0. Alternative costs can’t be paid.
  • Prices

    Seller Price
    Manapool 10.08 USD
    Tcgplayer 5.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you may play that card without paying its mana cost.

    Warden of the First Tree #143s Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that modify Warden of the First Tree's power or toughness, such as the one created by Titanic Growth, will apply to Warden of the First Tree no matter when they started to take effect. The same is true for any +1/+1 counters on Warden of the First Tree and effects that switch its power and toughness.
  • Neither the first nor the second ability has a duration. If one of them resolves, it will remain in effect until Warden of the First Tree leaves the battlefield or some subsequent effect changes its characteristics.
  • The first ability overwrites any previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the first ability resolves will overwrite this effect.
  • The first and second activated abilities cause Warden of the First Tree to lose any other creature types it has. It retains any card types or supertypes it may have.
  • Prices

    Seller Price
    Cardmarket 0.02 EUR / 0.88 EUR
    Cardkingdom 1.79 USD
    Manapool 1.03 USD
    Tcgplayer 2.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature becomes a Human Warrior with base power and toughness 3/3. : If this creature is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. : If this creature is a Spirit, put five +1/+1 counters on it.