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"Find me cards equivalent to: Breaching Leviathan"

Equivalent cards in mono-blue (U) to Breaching Leviathan (with similar tap/lockdown effects):
1. Frost Titan – When it becomes the target of a spell or ability, counter it unless its controller pays
2. When it attacks, tap target permanent. It doesn’t untap during its controller’s next untap step.
2. Deepfreeze – Enchants and disables creatures, making them into blue creatures with no abilities.
3. Floodtide Serpent – Taps down the board but via a triggered ability.
4. Djinn of Infinite Deceits – Can swap tapped creatures for political plays.
5. Kederekt Leviathan – Unsummons nonland permanents when it enters the battlefield.

None match Breaching Leviathan exactly, but these are similar in blue: tap/lockdown or mass bounce.

Found Cards

5 Results

Breaching Leviathan

Djinn of Infinite Deceits

Floodtide Serpent

Frost Titan

Kederekt Leviathan

Breaching Leviathan #12 Creature — Leviathan

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 9
Power/Toughness: 9/9
Types:
  • Creature
  • SubTypes:
  • Leviathan
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The triggered ability affects all nonblue creatures, including those you control.
  • The triggered ability tracks the creatures, but not their controllers. If any of the creatures changes controllers before its original controller’s next untap step has come around, that creature won’t untap during its new controller’s next untap step.
  • Prices

    Seller Price
    Cardkingdom 7.99 USD
    Manapool 4.35 USD
    Cardmarket 3.55 EUR / 6.97 EUR
    Tcgplayer 6.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.

    Djinn of Infinite Deceits #38 Creature — Djinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 2/7
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If one of the creatures is an illegal target when the ability resolves, the exchange won’t happen. If both creatures are illegal targets, the ability won’t resolve.
  • If the same player controls both creatures when the ability resolves, nothing happens.
  • You don’t have to control either target.
  • Prices

    Seller Price
    Tcgplayer 0.79 USD
    Cardmarket 0.44 EUR / 0.16 EUR
    Cardkingdom 0.99 USD
    Manapool 0.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.

    Floodtide Serpent #41 Creature — Serpent

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Serpent
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must return an enchantment you control to its owner’s hand during each combat in which you attack with Floodtide Serpent.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.12 EUR / 0.28 EUR
    Tcgplayer 0.05 USD / 0.25 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)

    Frost Titan #220 Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Frost Titan’s first ability affects each spell (including Aura spells), activated ability, and triggered ability that’s controlled by an opponent and that Frost Titan becomes a target of.
  • If the permanent affected by Frost Titan’s second ability changes controllers before its old controller’s next untap step, Frost Titan’s second ability will prevent it from being untapped during its new controller’s next untap step.
  • If the permanent affected by Frost Titan’s second ability is untapped at the time that permanent’s controller’s next untap step begins, the last part of Frost Titan’s second ability has no effect.
  • You may target any permanent with Frost Titan’s second ability. It’s okay if that permanent is already tapped.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD / 2.99 USD
    Manapool / 2.06 USD 2.37 USD
    Tcgplayer 3.66 USD / 2.72 USD
    Cardmarket 2.39 EUR / 2.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes the target of a spell or ability an opponent controls,counterthat spell or ability unless its controller pays . Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

    Kederekt Leviathan #48 Creature — Leviathan

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Leviathan
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Unearth

    Rules

  • Activating a creature card's unearth ability isn't the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
  • At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
  • If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead — unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
  • If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
  • Unearth grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
  • Prices

    Seller Price
    Manapool 0.29 USD / 1.12 USD
    Cardmarket 0.68 EUR / 2.34 EUR
    Tcgplayer / 2.45 USD 0.48 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, return all other nonland permanents to their owners' hands. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)