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"Find me cards equivalent to: Bristlebane Battler"

Here are cards equivalent to Bristlebane Battler (Mono-Green creatures, involve -1/-1 counters):
1. Experiment One — Evolves and grows, loses counters to regenerate.
2. Mindless Automaton — Enters with +1/+1 but has similar add/remove counter mechanics.
3. Scrounging Bandar — Moves +1/+1 counters around, flexibility with counters.
4. Quillspike — Interacts with -1/-1 counters on your creatures.
5. Cultivator of Blades — Fabricate 2 places counters, synergizes with counter-removal themes.


Reason: These green creatures involve -1/-1 or +1/+1 counters and interact with them similarly to the way Bristlebane Battler does.

Found Cards

6 Results

Bristlebane Battler

Cultivator of Blades

Experiment One

Mindless Automaton

Quillspike

Scrounging Bandar

Bristlebane Battler #168p Creature — Kithkin Soldier

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Kithkin
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Trample Ward

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.21 EUR / 0.32 EUR
    Cardkingdom 0.59 USD / 0.99 USD
    Tcgplayer 0.7 USD / 1.35 USD
    Manapool / 1.31 USD 0.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample, ward This creature enters with five -1/-1 counters on it. Whenever another creature you control enters while this creature has a -1/-1counteron it, remove a -1/-1counterfrom this creature.

    Cultivator of Blades #151s Creature — Elf Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Fabricate

    Rules

  • Fabricate doesn't cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.
  • If you can't put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it's no longer on the battlefield), you just create Servo tokens.
  • The value of X is determined as Cultivator of Blades's last ability resolves. It won't change later, even if its power changes. If Cultivator of Blades is no longer on the battlefield, use its power as it last existed on the battlefield to determine the value of X.
  • You choose whether or not to have your other attacking creatures get +X/+X as Cultivator of Blades's triggered ability resolves, not as you put it onto the stack.
  • You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.
  • If this creature's power is negative as its ability resolves, X is considered to be 0.
  • Prices

    Seller Price
    Tcgplayer 0.57 USD
    Manapool 0.45 USD
    Cardkingdom 0.69 USD
    Cardmarket 0.82 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.

    Experiment One #137 Creature — Human Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve Heal Regenerate

    Rules

  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.17 EUR 0.08 EUR
    Tcgplayer / 0.29 USD 0.2 USD
    Manapool 0.15 USD / 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Mindless Automaton #142 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If removing two +1/+1 counters from Mindless Automaton causes the amount of damage already marked on Mindless Automaton to be equal to or greater than its toughness, it will be put into its owner's graveyard as a state-based action before the ability can be activated again and before the card is drawn.
  • Prices

    Seller Price
    Cardmarket 0.13 EUR
    Manapool 0.15 USD
    Tcgplayer 0.29 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with two +1/+1 counters on it. ,Discarda card: Put a +1/+1counteron this creature. Remove two +1/+1 counters from this creature: Draw a card.

    Quillspike #126 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 14.25 EUR 3.87 EUR
    Cardkingdom / 22.99 USD 2.99 USD
    Manapool 2.42 USD / 11.77 USD
    Tcgplayer / 39 USD 12.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Remove a -1/-1counterfrom a creature you control: This creature gets +3/+3 until end of turn.

    Scrounging Bandar #252 Creature — Cat Monkey

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Monkey
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To move a counter from one creature to another, the counter is removed from the first creature and put onto the second. Any abilities that care about a counter being removed from or placed on a creature will apply.
  • You choose a target creature as Scrounging Bandar's triggered ability is put onto the stack. You choose how many counters to move (if any) as that ability resolves. If that creature becomes an illegal target or if Scrounging Bandar has left the battlefield, you can't move any counters.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.29 USD / 0.26 USD
    Cardmarket / 0.23 EUR 0.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.