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"Find me cards equivalent to: Broodheart Engine"

Here are some cards equivalent to Broodheart Engine, all are Black-Green (BG) artifacts with graveyard recursion themes:
1. Mimic Vat

  • Lets you exile creatures from graveyards and make token copies.
    2. Whip of Erebos
  • Returns a creature from your graveyard to the battlefield (though it exiles it later).
    3. Journey to Eternity // Atzal, Cave of Eternity
  • When the enchanted creature dies, returns it and transforms into a land that can return creatures.
    4. Noxious Gearhulk
  • Enters and destroys a creature but isn't recursion; included for BG artifact synergy.
    5. Golgari Germination
  • Not an artifact, but close in function for BG sac/recursion.

No other card is an exact match for every feature of Broodheart Engine, but the above fulfill similar BG artifact graveyard recursion roles.

Found Cards

6 Results

Broodheart Engine

Golgari Germination

Atzal, Cave of Eternity

Mimic Vat

Noxious Gearhulk

Whip of Erebos

Broodheart Engine #193 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Surveil

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 0.34 USD
    Cardmarket / 0.27 EUR 0.16 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, surveil 1. , ,Sacrificethis artifact: Return target creature or Vehicle card from your graveyard to the battlefield. Activate only as a sorcery.

    Golgari Germination #167 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.51 USD / 0.56 USD
    Cardmarket 0.38 EUR / 0.95 EUR
    Cardkingdom 1.29 USD / 1.49 USD
    Tcgplayer / 1.06 USD 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.

    Journey to Eternity (Journey to Eternity // Atzal, Cave of Eternity) #160s Legendary Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant Transform

    Rules

  • If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity's ability will return both to the battlefield.
  • If Journey to Eternity enchants a creature you control but don't own, the creature will return to the battlefield under your control from its owner's graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity's effect are exiled.
  • If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
  • Prices

    Seller Price
    Tcgplayer 11.08 USD
    Cardmarket 6.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.

    Atzal, Cave of Eternity (Journey to Eternity // Atzal, Cave of Eternity) #160s Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant Transform

    Rules

  • If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity's ability will return both to the battlefield.
  • If Journey to Eternity enchants a creature you control but don't own, the creature will return to the battlefield under your control from its owner's graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity's effect are exiled.
  • If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
  • Prices

    Seller Price
    Cardkingdom 17.99 USD
    Manapool 12.23 USD
    Cardmarket 6.67 EUR
    Tcgplayer 11.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Journey to Eternity.) : Add one mana of any color. , : Return target creature card from your graveyard to the battlefield.

    Mimic Vat #219 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Any "enters" abilities of the exiled card will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the exiled card will also work.
  • Exiling the card as the first ability resolves is optional. If you choose not to exile it, or you can't exile it because the card has somehow left the graveyard before the ability resolves, the ability simply doesn't do anything as it resolves. Any card currently exiled by Mimic Vat remains exiled.
  • If Mimic Vat's second ability is activated during a turn's end step, the token will be exiled at the beginning of the following turn's end step.
  • If multiple nontoken creatures are put into their owners' graveyards from the battlefield at the same time, the imprint ability will trigger that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. However, since exiling those cards is optional, and choosing to exile a card this way causes the previously exiled cards to return to their owners' graveyards, the order generally doesn't matter: You'll wind up with at most one of those cards exiled, and the rest will be in the appropriate graveyards.
  • If the exiled card has {X} in its mana cost (such as Protean Hydra), X is considered to be 0.
  • If the token is a copy of a noncreature card, it will still have haste, though that won't matter unless that token somehow becomes a creature.
  • If the token isn't exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste.
  • The imprint ability will trigger whenever a nontoken creature is put into any graveyard from the battlefield, not just your graveyard.
  • The token created by the second ability will be a copy of whatever card is exiled with Mimic Vat at the time the ability resolves. This might not be the same card that was exiled with Mimic Vat at the time the ability was activated. It also might not be a creature card.
  • The token is exiled at the beginning of the next end step regardless of who controls it at that time, whether the exiled card is still exiled at that time, or whether Mimic Vat is still on the battlefield at that time.
  • You may activate the second ability even if no card has been exiled with Mimic Vat. If no card has been exiled with Mimic Vat by the time the ability resolves, no token will be created.
  • You may exile a noncreature card with Mimic Vat's first ability. For example, if a nontoken artifact that's become a creature is put into a graveyard from the battlefield, Mimic Vat's first ability triggers and you may exile that card.
  • If a melded permanent dies and triggers Mimic Vat's triggered ability, both of its component cards are exiled. As Mimic Vat's second ability resolves, its controller chooses one of those cards to make a token copy of.
  • If the creature that dies is an instant or sorcery card that's been manifested, Mimic Vat may have a nonpermanent card exiled. You can't create a token that's a copy of a nonpermanent card. No token is created in this case.
  • Prices

    Seller Price
    Manapool 0.46 USD
    Cardmarket 0.47 EUR
    Cardkingdom 1.29 USD
    Tcgplayer 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard. , : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.

    Noxious Gearhulk #25 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • If the target creature has indestructible, it isn't destroyed this way and you won't gain life. If it is destroyed but put into a zone other than a graveyard, you'll gain life.
  • Use the toughness of the creature as it last existed on the battlefield to determine how much life to gain.
  • Prices

    Seller Price
    Cardmarket 0.94 EUR / 0.95 EUR
    Tcgplayer / 1.82 USD 0.77 USD
    Manapool / 1.02 USD 0.41 USD
    Cardkingdom 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace When this creature enters, you maydestroyanother target creature. If a creature is destroyed this way, you gain life equal to its toughness.

    Whip of Erebos #2218 Legendary Enchantment Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • At the beginning of the next end step, the creature returned to the battlefield with Whip of Erebos is exiled. This is a delayed triggered ability. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
  • If a creature returned to the battlefield with Whip of Erebos would leave the battlefield for any reason, it's exiled instead. However, if that creature is already being exiled, then the replacement effect won't apply. If the spell or ability that exiles it later returns it to the battlefield (as Chained to the Rocks might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The effects from Whip of Erebos will no longer apply to it.
  • The exiled creature is never put into the graveyard. Any abilities the creature has that trigger when it dies won't trigger.
  • Whip of Erebos grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
  • Prices

    Seller Price
    Cardmarket 7.54 EUR / 12.53 EUR
    Cardkingdom 12.99 USD / 13.99 USD
    Manapool / 15.09 USD 8.75 USD
    Tcgplayer 8.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have lifelink. , : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.