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"Find me cards equivalent to: Brotherhood Outcast"

Equivalent white cards to Brotherhood Outcast with similar effects:
1. Sun Titan

  • Returns permanents with mana value 3 or less from your graveyard to the battlefield.

  • Reason: Similar recursion effect.
    2. Sevinne's Reclamation (not a creature, but returns permanents with CMC 3 or less to battlefield)

  • Reason: White recursion, shares effect with restriction.

There is no white creature that returns Auras or Equipment specifically and gives shield counters, but Loran of the Third Path returns artifacts or enchantments, which is close:
3. Loran of the Third Path

  • Returns target artifact or enchantment from graveyard to hand.

  • Reason: Partial overlap (recursion of relevant types).

Shield counters are unique to The Brothers' War and related sets, nearly exclusive to Brokers cards like Sanctuary Warden (which puts shield counters, but is a much bigger effect). No white soldier directly gives a shield counter outside set mechanics:
4. Sanctuary Warden

  • Puts shield counters on itself.

  • Reason: Closest white creature effect, but not selective.

Summary:
Closest equivalents to Brotherhood Outcast for white creatures are Sun Titan for recursion and Sanctuary Warden for shield counters, but none exist with both effects.

Found Cards

6 Results

Brotherhood Outcast

Loran of the Third Path

Sanctuary Warden

Sevinne's Reclamation

Sun Titan

The Brothers' War

Brotherhood Outcast #12 Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
  • If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
  • If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
  • If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
  • Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a creature.
  • Shield counters don’t prevent players from sacrificing creatures.
  • “Shield” is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 4.49 USD
    Manapool / 1.26 USD 0.15 USD
    Cardmarket / 1.19 EUR 0.22 EUR
    Tcgplayer / 3.5 USD 0.36 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shieldcounteron target creature. (If it would be dealt damage or destroyed, remove a shieldcounterfrom it instead.)

    Loran of the Third Path #BLC-143 Legendary Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 3.89 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance When Loran enters,destroyup to one target artifact or enchantment. : You and target opponent each draw a card.

    Sanctuary Warden #343 Creature — Angel Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • "Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
  • A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
  • If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
  • If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
  • Removing a shield counter in this way isn't the same as regenerating a creature.
  • Sanctuary Warden's triggered ability allows you to remove any kind of counter, not just a shield counter.
  • Shield counters don't prevent players from sacrificing creatures.
  • Prices

    Seller Price
    Tcgplayer 1.37 USD / 1.46 USD
    Manapool 0.97 USD / 1.55 USD
    Cardmarket 1.34 EUR / 2.11 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature enters with two shield counters on it. Whenever this creature enters or attacks, you may remove acounterfrom a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

    Sevinne's Reclamation #170 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • If a card in a graveyard has {X} in its mana cost, X is considered to be 0.
  • If the target card is an illegal target by the time Sevinne's Reclamation tries to resolve, the spell doesn't resolve. You won't copy it if you cast it from a graveyard.
  • If you cast Sevinne's Reclamation from your graveyard, any abilities that trigger as the permanent card returns to the battlefield will resolve before the copy of Sevinne's Reclamation resolves but after new targets for the copy have been chosen.
  • The copy that Sevinne's Reclamation creates is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy wasn't cast from a graveyard, so it won't make another copy of itself.
  • A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
  • "Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Manapool 0.29 USD
    Cardmarket 0.48 EUR
    Tcgplayer 0.4 USD
    Cardkingdom 0.59 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Sun Titan #178 aka. Sunny-T Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
  • If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.
  • The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 0.3 USD
    Cardmarket 0.42 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

    The Brothers' War #22 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although all the cards in The Brothers' War that create Powerstone tokens create a tapped Powerstone token, entering the battlefield tapped isn't part of the token's definition. Notably, if you create a token that is a copy of a Powerstone token, the token copy won't enter the battlefield tapped.
  • Powerstone tokens are a kind of predefined token. Each one has the artifact subtype "Powerstone" and the ability "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."
  • You can use the {C} added by a Powerstone token on anything that isn't a nonartifact spell. This includes paying costs to activate abilities of both artifact and nonartifact permanents, paying ward costs, and so on.
  • Prices

    Seller Price
    Manapool / 5.13 USD 1.5 USD
    Cardkingdom 4.99 USD
    Tcgplayer 1.28 USD / 6.9 USD
    Cardmarket / 1.87 EUR 1.96 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — Create two tapped Powerstone tokens. II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III — This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.