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6 Cards Found

AI 🤖 Find me cards equivalent to: Bureau Headmaster

Equivalent cards in Red, White, and Black (colors of Bureau Headmaster) that interact with choices or randomness:

  • Goblin Game (Red, random/lots of options)
  • Master Warcraft (Red/White, forces choices in combat)
  • Painful Quandary (Black, forces opponent to choose)
  • Captive Audience (Black/Red, opponent chooses a mode)
  • Fumiko the Lowblood (Red, forces attacks)
  • Council’s Judgment (White, voting/choice mechanic)


Reason: They match the color identity and focus on player choice or randomness, similar to the decision-making flavor of Bureau Headmaster.

Results:

Bureau Headmaster #296 Creature — Human Assassin

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Bureau Headmaster’s last ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of {1} to {0}, but it will have no effect on an equip cost of {G}.
  • Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Bureau Headmaster’s last ability. Equip variants or equip abilities with restrictions, like the “equip legendary creature” ability of Brotherhood Regalia, are still equip abilities, and their costs will be reduced by Bureau Headmaster’s last ability.
  • Prices

    Seller Price
    Tcgplayer 5.56 USD
    Cardmarket 2.19 EUR / 0.8 EUR
    Cardkingdom 8.99 USD
    Cardsphere 4.64 USD
    Manapool 5.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipment spells you cast cost less to cast. Equip abilities you activate cost less to activate.

    Captive Audience #160 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • For a player’s life total to become 4, that player gains or loses the appropriate amount of life. For example, if a player’s life total is 20, Captive Audience will cause that player to lose 16 life; alternatively, if their life total is 1, it will cause them to gain 3 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • If all three modes have been chosen, Captive Audience’s triggered ability is removed from the stack with no effect, but Captive Audience remains on the battlefield.
  • In a Two-Headed Giant game, Captive Audience’s first mode causes its controller to gain or lose life so that their team’s life total becomes 4.
  • In a multiplayer game, if Captive Audience’s owner leaves the game, Captive Audience leaves the game with them. If Captive Audience’s controller leaves the game, Captive Audience is exiled (assuming that player wasn’t also Captive Audience’s owner).
  • Once Captive Audience is controlled by your opponent, its ability triggers during that player’s upkeep and that player makes all choices for it. That player is affected by its first two modes, and that player’s opponents create the tokens for its last mode.
  • You may choose Captive Audience’s first mode even if your life total is already 4. Similarly, you may choose its second mode even if you have no cards in hand.
  • Prices

    Seller Price
    Tcgplayer 4.82 USD / 6.6 USD
    Cardmarket 2.63 EUR / 4.78 EUR
    Cardkingdom 8.49 USD / 13.99 USD
    Cardsphere 3.68 USD
    Manapool 4.39 USD / 8.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This enchantment enters under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. •Discardyour hand. • Each opponent creates five 2/2 black Zombie creature tokens.

    Fumiko the Lowblood #155 Legendary Creature — Human Samurai

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Samurai
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Fumiko's ability doesn't force an opponent to pay for effects in order to be able to attack with their creatures (such as Ghostly Prison, for example).
  • Fumiko's ability doesn't force tapped creatures or creatures with summoning sickness to attack.
  • X is variable. The bushido bonus is calculated each time Fumiko's bushido trigger resolves, based on the number of attackers at that time.
  • Prices

    Seller Price
    Tcgplayer 0.53 USD
    Cardmarket 0.45 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.67 USD
    Manapool 0.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.

    Goblin Game #PLS-61 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • When it comes to choice of items, use common sense. Items should be small enough to hide but large enough to count. Make it clear what kind of object you are hiding beforehand. For example, one player may choose coins and the other may choose dice. If you can’t find something convenient to hide, write numbers on a piece of paper and reveal the numbers. Make sure the numbers are unambiguous (for example, underline a 6 or 9 so it can’t be misread).
  • If you attempt to halve a negative life total, you halve 0. This means that the life total stays the same. A life total of -10 would remain -10.
  • Prices

    Seller Price
    Tcgplayer 0.99 USD
    Cardmarket 0.36 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.84 USD
    Manapool 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.

    Master Warcraft #209 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You choose attackers and make blocking assignments regardless of whether it's your turn and regardless of whether the creatures are attacking you. Your choices must be legal within the normal rules for attacking and blocking.
  • You can decide that a creature won't block.
  • If the defending player controls a planeswalker, the person who cast Master Warcraft first chooses the complete group of creatures that are going to attack. Then, for each of those creatures, the active player chooses who or what it's going to attack.
  • If a turn has multiple combat phases, this spell can only be cast before the beginning of the Declare Attackers Step of the first combat phase in that turn.
  • Prices

    Seller Price
    Tcgplayer 0.63 USD
    Cardmarket 0.45 EUR / 0.28 EUR
    Cardkingdom 1.79 USD
    Cardsphere 0.7 USD
    Manapool 0.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.

    Painful Quandary #73 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Whenever an opponent casts a spell, Painful Quandary's ability triggers and goes on the stack on top of it. It will resolve before the spell does.
  • Whenever an opponent casts a spell, Painful Quandary's ability triggers and goes on the stack on top of it. It will resolve before the spell does.
  • Prices

    Seller Price
    Tcgplayer 1.66 USD / 9.16 USD
    Cardmarket 1.04 EUR / 4.45 EUR
    Cardkingdom 2.79 USD / 6.99 USD
    Cardsphere 1.86 USD
    Manapool 1.39 USD / 4.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a spell, that player loses 5 life unless theydiscarda card.

    Bureau Headmaster Creature — Human Assassin Normal - ~$4.69

    Captive Audience Enchantment Normal - ~$6.39

    Fumiko the Lowblood Legendary Creature — Human Samurai Normal - ~$0.6

    Goblin Game Sorcery Normal - ~$0.7

    Master Warcraft Instant Normal - ~$0.74

    Painful Quandary Enchantment Normal - ~$3.76

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