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"Find me cards equivalent to: Burrenton Forge-Tender"

Equivalent or similar cards to Burrenton Forge-Tender (White creatures that prevent or reduce red source damage) include:

  • Auriok Champion (White, protection from red/black, but does not prevent damage, provides lifegain instead)
  • Glory (White, can grant protection to creatures, but less specific and less efficient for red prevention)
  • Paladin en-Vec (White, protection from red/black, does not specifically prevent damage from a red source)
  • Riot Control (White, not a creature, but prevents all damage from a color of your choice for a turn and gains life)
  • Sanctimony (White enchantment, triggers lifegain, not damage prevention)
  • Kor Firewalker (White, protection from red, lifegain on red spell cast, does not directly prevent damage)

None exactly match the sacrifice-to-prevent style of Burrenton Forge-Tender, but Riot Control is mechanically close, and Auriok Champion/Paladin en-Vec/Kor Firewalker are commonly played for protection from red.

Found Cards

7 Results

Auriok Champion

Burrenton Forge-Tender

Glory

Kor Firewalker

Paladin en-Vec

Riot Control

Sanctimony

Auriok Champion #IMA-9 Creature — Human Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • Gaining life when a creature enters is optional.
  • Prices

    Seller Price
    Tcgplayer 11.11 USD
    Cardmarket 6.41 EUR
    Cardkingdom 11.99 USD
    Manapool 9.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from black and from red Whenever another creature enters, you may gain 1 life.

    Burrenton Forge-Tender #14 Creature — Kithkin Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Kithkin
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • If a permanent spell is chosen as the source of damage, Burrenton Forge-Tender’s prevention effect continues to apply for the rest of the turn to the permanent that spell becomes once it has entered the battlefield.
  • If the red source you chose changes colors before it deals damage, the damage-prevention effect doesn’t apply.
  • The last ability of Burrenton Forge-Tender doesn’t target anything. You choose a source of damage as the ability resolves, if able. You can activate it even if there is no source to choose.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.37 USD 0.24 USD
    Cardmarket 0.33 EUR / 0.9 EUR
    Manapool 0.15 USD / 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from red Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.

    Glory #11 Creature — Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 10.25 EUR
    Cardkingdom 22.99 USD
    Manapool 18.18 USD
    Tcgplayer 18.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.

    Kor Firewalker #B6 Creature — Kor Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • Kor Firewalker's triggered ability resolves before the red spell that caused it to trigger.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from red Whenever a player casts a red spell, you may gain 1 life.

    Paladin en-Vec #23 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

    Riot Control #6 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Count the number of creatures your opponents control as Riot Control resolves to determine how much life you gain.
  • Riot Control doesn't prevent combat damage that would be dealt to planeswalkers you control. It also doesn't prevent damage that would be dealt to creatures you control.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 0.59 USD
    Cardmarket 0.28 EUR / 1.55 EUR
    Tcgplayer 0.26 USD / 2.83 USD
    Manapool 0.15 USD / 1.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

    Sanctimony #16 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining life is optional. If you forget, you can’t go back later even if it is something you usually do.
  • Prices

    Seller Price
    Manapool / 1.56 USD 0.15 USD
    Cardkingdom / 1.99 USD 0.35 USD
    Cardmarket 0.22 EUR / 2.47 EUR
    Tcgplayer / 1.06 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent taps a Mountain for mana, you may gain 1 life.