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"Find me cards equivalent to: Bushy Bodyguard"

Equivalent cards to Bushy Bodyguard (Green, Squirrel, Token, enters with potential counters):
1. Scurry Oak — Green, when it enters, comes with counters via evolve or other abilities.
2. Deep Forest Hermit — Green, creates multiple Squirrel tokens, all get +1/+1.
3. Chatterfang, Squirrel General — Green, not a token but works well with Squirrel tokens, pumps tokens.


Reason: There are no direct token equivalents with the same exact ability, but these green cards are similar in function, tribal synergy, or counter generation. Bushy Bodyguard is unique for tokens with its specific counters-on-entry trigger.

Found Cards

5 Results

Bushy Bodyguard

Bushy Bodyguard

Chatterfang, Squirrel General

Deep Forest Hermit

Scurry Oak

Bushy Bodyguard #166 Creature — Squirrel Warrior

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Squirrel
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Forage Offspring

    Rules

  • Any "enters" abilities of the copied creature will trigger when the token enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.
  • If the spell is countered, the offspring ability will not trigger, and no token will be created.
  • If the spell resolves but the creature with offspring leaves the battlefield before the offspring ability resolves, you'll still create a token copy of it.
  • If you don't have enough cards in your graveyard or a Food on the battlefield, you can't choose to forage.
  • In the rare case where the creature doesn't have the offspring ability when it enters, the ability won't trigger even if you paid the offspring cost.
  • In the rare case where the original creature is copying something else when the offspring ability resolves, the token enters as whatever that creature copied, except it's a 1/1.
  • Many creatures with offspring abilities have other abilities that refer to them as "this creature" rather than referring to them by name. This difference is for clarity purposes and does not change the function of any of these abilities.
  • Once you announce that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard or Foods you control to stop you from foraging.
  • The token copies exactly what was printed on the original creature and nothing else, except it's a 1/1 (unless that creature is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its types, color, or so on.
  • The token created by the offspring ability isn't "cast", so abilities that trigger when a creature spell is cast won't trigger for the copy.
  • You can pay an offspring cost only once as you cast a spell with offspring. You can't try to pay it multiple times to get more token copies.
  • You decide whether to forage or not as Bushy Bodyguard's last ability resolves. Once that ability starts resolving, it's too late for any player to respond before Bushy Bodyguard gets the +1/+1 counters if you foraged.
  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • Whatever you do, don't eat the delicious cards.
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
  • Prices

    Seller Price
    Tcgplayer / 0.39 USD 0.32 USD
    Cardkingdom / 0.79 USD 0.49 USD
    Cardmarket 0.13 EUR / 0.28 EUR
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard orsacrificea Food.)

    Bushy Bodyguard #20 Token Creature — Squirrel Warrior

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 1/1
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Forage

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.71 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Tcgplayer 0.33 USD

    Legalities

    Text

    When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (This token's mana cost is .)

    Chatterfang, Squirrel General #95 Legendary Creature — Squirrel Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Squirrel
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Landwalk

    Rules

  • Chatterfang's second ability applies to all kinds of tokens, including Clue, Food, and Treasure tokens.
  • If an effect changes under whose control a token would be created, that effect applies before Chatterfang's effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after Chatterfang's effect is able to be applied.
  • In a Commander game, the defending player is the player Chatterfang is attacking or the controller of the planeswalker Chatterfang is attacking.
  • The additional Squirrel tokens won't have any abilities the other tokens were created with. Anything else specified in the effect creating the token (such as tapped, attacking, "That token gains haste," or "Exile that token at end of combat") applies to both the original tokens and the Squirrels.
  • You don't need to control the spell or ability that creates the tokens, nor do you have to be the one creating the tokens for Chatterfang's ability to apply. As long as the tokens are being created under your control, Chatterang's replacement effect will apply.
  • Prices

    Seller Price
    Cardmarket 656.84 EUR
    Tcgplayer 845.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. ,SacrificeX Squirrels: Target creature gets +X/-X until end of turn.

    Deep Forest Hermit #213 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vanishing

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.28 EUR
    Cardkingdom 0.79 USD
    Tcgplayer 0.39 USD
    Manapool 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a timecounterfrom it. When the last is removed,sacrificeit.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.

    Scurry Oak #633 Creature — Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Evolve

    Rules

  • If evolve triggers, the comparison will happen again when the ability tries to resolve. If neither characteristic of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve resolves, use its last known power and toughness to determine whether the creature with evolve gets a +1/+1 counter.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the comparison will take place each time one of those abilities tries to resolve. For example, if you control a 1/2 creature with evolve and two 2/2 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the characteristics of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither characteristic of the new creature is greater, evolve won't trigger at all.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.