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AI 🤖 Find me cards equivalent to: Cabaretti Confluence

Equivalent cards to Cabaretti Confluence (red, green, white, modal spell):
1. Naya Charm – Has modal effects and same colors.
2. Primal Command – Green modal spells, shares some utility.
3. Fiery Justice – Three-color spell, some overlapping effects.
4. Rocco, Street Chef – (Commander with similar color and ability synergies.)


Reason: These cards are Naya-colored (red, green, white) and offer modal or choice effects similar to Cabaretti Confluence.

Results:

Cabaretti Confluence #169 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you choose the first and third mode, the creature tokens will enter the battlefield before the creatures target player controls get +1/+1 and gain first strike. If you target yourself with the third mode, the tokens will get that bonus.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardmarket 0.52 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.23 USD
    Manapool 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste.Sacrificeit at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.

    Fiery Justice #92 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn't resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.
  • The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player's life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.
  • You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 5 USD
    Cardmarket 0.2 EUR / 2.29 EUR
    Cardkingdom 0.35 USD / 3.99 USD
    Cardsphere 0.42 USD
    Manapool 0.15 USD / 1.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

    Naya Charm #200 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this spell is copied, the copy will have the same mode as the original.
  • While the spell is on the stack, treat it as though its only text is the chosen mode. The other two modes are treated as though they don't exist. You don't choose targets for those modes.
  • You can choose a mode only if you can choose legal targets for that mode. If you can't choose legal targets for any of the modes, you can't cast the spell.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Cardmarket 0.29 EUR / 0.15 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.42 USD
    Manapool 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.

    Primal Command #55 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Primal Command won't be put into your graveyard until after it's finished resolving, which means it won't be shuffled into your library as part of its own effect if you target yourself with its third mode.
  • Primal Command's modes are performed in the order listed. If you put a noncreature permanent on top of its owner's library and have that player shuffle their graveyard into their library, that card is shuffled away.
  • Prices

    Seller Price
    Tcgplayer 0.84 USD 1.69 USD 1.52 USD
    Cardmarket 0.96 EUR / 3.04 EUR
    Cardkingdom 0.99 USD 0.99 USD 2.99 USD
    Cardsphere 1.14 USD
    Manapool 0.5 USD 1.66 USD 1.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, thenshuffle

    Rocco, Street Chef #223 Legendary Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A player may play the card they exiled with Rocco even if Rocco leaves the battlefield before the duration expires.
  • All cards not played remain exiled.
  • If Rocco's last ability triggers because a spell was cast, that ability will resolve before that spell does. If the ability triggers because a land was played, the land will be on the battlefield by the time you put the ability on the stack. If the land entering the battlefield causes any triggered abilities to trigger, those abilities and Rocco's ability will be put on the stack at the same time, with the abilities controlled by the player whose turn it is going on the stack first (and thus resolving last).
  • Playing the card you exiled with Rocco follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
  • Unless an effect allows you to play additional lands that turn, you can play a land card you exiled with Rocco only if you haven't played a land yet that turn.
  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • Whatever you do, don't eat the delicious cards.
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
  • Prices

    Seller Price
    Tcgplayer 16.31 USD
    Cardmarket 8.04 EUR
    Cardkingdom 16.99 USD
    Manapool 16.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1counteron target creature and create a Food token. (It's an artifact with ", ,Sacrificethis token: You gain 3 life.")

    Cabaretti Confluence Sorcery Normal - ~$0.39

    Fiery Justice Sorcery Normal - ~$1.62

    Naya Charm Instant Normal - ~$0.38

    Primal Command Sorcery Normal - ~$1.5

    Rocco, Street Chef Legendary Creature — Elf Druid Normal - ~$14.56

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