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AI 🤖 Find me cards equivalent to: Cairn Wanderer

Equivalent cards to Cairn Wanderer in black are:
1. Odric, Lunarch Marshal (White) – grants abilities based on other creatures.
2. Adaptive Automaton (Colorless) – gets abilities based on chosen creature type.
3. Volrath, the Shapestealer (Blue/Black/Green) – can become a copy of another creature.
4. Soulflayer (Black) – gains keywords from exiled creatures.

Closest in black is Soulflayer, as it also gains abilities from creatures.
Reason: They both gain abilities from other creatures, fitting your request.

Results:

Adaptive Automaton #1109 Artifact Creature — Construct

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Even though Adaptive Automaton is a Construct, other Construct creatures you control won't get +1/+1 unless you chose Construct as Adaptive Automaton entered the battlefield.
  • The choice of creature type is made as Adaptive Automaton enters. Players can't take any actions between the time the choice is made and the time the appropriate creatures begin to get +1/+1.
  • You must choose an existing creature type, such as Human or Warrior. Card types such as artifact and supertypes such as legendary can't be chosen.
  • Prices

    Seller Price
    Tcgplayer 6.54 USD / 6.74 USD
    Cardkingdom 9.49 USD / 7.99 USD
    Cardsphere 6.3 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

    Cairn Wanderer #105 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Changeling

    Rules

  • Cairn Wanderer’s ability looks at all cards in all graveyards. It gains any landwalk abilities and any protection abilities.
  • Prices

    Seller Price
    Tcgplayer 0.48 USD / 16.23 USD
    Cardmarket 0.3 EUR / 2.91 EUR
    Cardkingdom 0.79 USD / 6.99 USD
    Cardsphere 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, this creature has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

    Odric, Lunarch Marshal #31 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple instances of any of the abilities Odric can grant your creatures are redundant.
  • Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
  • The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
  • If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 6.5 USD
    Cardmarket 0.34 EUR / 1.98 EUR
    Cardkingdom 0.59 USD / 4.49 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

    Soulflayer #84s Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Delve

    Rules

  • Creature cards that have abilities that grant the listed keyword abilities to themselves won’t count. For example, exiling a Battle Brawler (a creature with “As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike”) with Soulflayer’s delve ability won’t cause Soulflayer to have first strike, even if you control a red or white permanent.
  • You can’t exile more cards from your graveyard than you’d need to pay Soulflayer’s generic mana requirement. In most situations, this means you can’t exile more than four cards, even if you want to exile more to give it extra abilities.
  • If one of those creature cards has one or more variants of the listed keywords (for example, hexproof from white), this creature gains those specific variants.
  • Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
  • Delve doesn’t change a spell’s mana cost or mana value. For example, Treasure Cruise’s mana value is 8 even if you exiled three cards to cast it.
  • You can exile cards to pay only for generic mana, and you can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
  • Prices

    Seller Price
    Tcgplayer 2.32 USD
    Cardmarket 0.74 EUR / 1.34 EUR
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Delve (Each card you exile from your graveyard while casting this spell pays for .) If a creature card with flying was exiled with this creature's delve ability, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.

    Volrath, the Shapestealer #51 Legendary Creature — Phyrexian Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 7/5
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating Volrath's last ability causes it to lose its first ability until your next turn, so if you activate it before the beginning of combat step, it won't trigger during that turn. Players can cast instant spells and activate abilities (such as the second ability) during the beginning of combat step after that first ability has triggered or resolved but before attackers are chosen in the declare attackers step.
  • If Volrath becomes a copy of a creature whose power and toughness are defined by an ability (usually printed as */* or similar), Volrath doesn't copy the ability that defines its power and toughness. Volrath remains a 7/5 creature.
  • If Volrath becomes a copy of a face-down creature, Volrath becomes a 7/5 creature with no color, cost, or creature type. Volrath is still face up.
  • If Volrath becomes a copy of a legendary creature you control, you'll put one of them into your graveyard.
  • If Volrath copies a creature that's copying something else, it will become whatever the target is copying.
  • If Volrath copies a creature the same turn Volrath enters the battlefield, you can't attack with it or use any of its {T} abilities (if it gains any) unless the copied creature has haste.
  • If Volrath copies a creature with an ability that can be activated only once each turn (such as Chainer, Nightmare Adept), you can activate that ability once. If Volrath then becomes a copy of that same creature, you can activate that ability another time, and so on.
  • If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one of those kinds of counters on it. This may cause the creature to no longer have any counters on it.
  • If an effect begins to apply to Volrath before it becomes a copy of another creature, that effect will continue to apply.
  • If another object becomes a copy of Volrath, it has the ability to become a copy of something else and it's 7/5.
  • If the target creature is a token, Volrath copies the original characteristics of that token as stated by the effect that created the token. Volrath doesn't become a token in this case.
  • Volrath copies the printed values of the target creature, plus any copy effects that have been applied to it. It won't copy counters on that creature. It also won't copy any effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target become a creature if it's not normally a creature.
  • Prices

    Seller Price
    Tcgplayer 0.53 USD
    Cardmarket 0.4 EUR / 0.51 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, put a -1/-1counteron up to one target creature. : Until your next turn, Volrath becomes a copy of target creature with acounteron it, except it's 7/5 and it has this ability.

    Adaptive Automaton Artifact Creature — Construct Normal - ~$7.41

    Cairn Wanderer Creature — Shapeshifter Normal - ~$4.03

    Odric, Lunarch Marshal Legendary Creature — Human Soldier Normal - ~$2.09

    Soulflayer Creature — Demon Normal - ~$1.3

    Volrath, the Shapestealer Legendary Creature — Phyrexian Shapeshifter Normal - ~$0.61

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