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"Find me cards equivalent to: Callous Dismissal"

Equivalent cards to Callous Dismissal that are blue (U) sorceries and return a nonland permanent to its owner's hand:
1. Expulse

  • Return target nonland permanent to its owner's hand. Scry
    2.

  • Reason: Same mana cost, same effect, similar bonus effect.
    2. Run Aground
  • Put target artifact or creature on top of its owner's library.

  • Reason: Slightly different (puts on library), but same type, color, and role.
    3. Drag Under
  • Return target creature to its owner's hand. Draw a card.

  • Reason: Sorcery, blue, bounces creature, replaces Amass with a draw.

Original requested card:

  • Callous Dismissal
    • Bounces any nonland permanent, amasses 1 (similar to other small bonus effects).

No other blue sorceries provide both a nonland permanent bounce + amass/army effect specifically. Alternatives above provide bounce plus other small upside effects.

Found Cards

3 Results

Callous Dismissal

Drag Under

Run Aground

Callous Dismissal #44 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some spells and abilities that amass Zombies may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Zombies.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Manapool / 0.36 USD 0.15 USD
    Cardmarket / 0.31 EUR 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.2 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    Drag Under #W17-9 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the targeted creature becomes an illegal target before Drag Under resolves, you won't draw a card.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.05 EUR
    Manapool 0.15 USD
    Tcgplayer 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature to its owner's hand. Draw a card.

    Run Aground #72 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.25 USD
    Tcgplayer / 0.24 USD 0.06 USD
    Cardmarket / 0.21 EUR 0.06 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put target artifact or creature on top of its owner's library.