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"Find me cards equivalent to: Captain Howler, Sea Scourge"

Here are some equivalent cards to Captain Howler, Sea Scourge in UR (Red/Blue) that care about discarding, draw, and/or combat damage triggers:
1. Niv-Mizzet, Parun

  • Draw triggers, deals damage on card draw; colors UR.
    2. The Locust God
  • On draw/discard, makes Insects with haste; UR.
    3. Niv-Mizzet, the Firemind
  • Draw triggers deal damage; UR.
    4. Naru Meha, Master Wizard
  • Not discard-centric, but instant/sorcery synergy in UR.
    5. Niv-Mizzet, Dracogenius
  • Draw on combat damage; UR.

All above are Legendary Creatures in U/R and synergize with drawing, discarding, or combat damage triggers like Captain Howler, Sea Scourge.

Found Cards

6 Results

Captain Howler, Sea Scourge

Naru Meha, Master Wizard

Niv-Mizzet, Dracogenius

Niv-Mizzet, Parun

Niv-Mizzet, the Firemind

The Locust God

Captain Howler, Sea Scourge #194s Legendary Creature — Shark Pirate

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 5/4
Types:
  • Creature
  • SubTypes:
  • Shark
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ward

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.81 EUR
    Manapool 1.18 USD
    Cardkingdom 2.79 USD
    Tcgplayer 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ward—, Pay 2 life. Whenever youdiscardone or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.

    Naru Meha, Master Wizard #59s Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Wizard you control may become lethal if Naru leaves the battlefield during that turn.
  • If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can't be changed (although the targets receiving that damage still can).
  • If the spell that's copied has an X whose value was determined as it was cast (like Jaya's Immolating Inferno does), the copy will have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
  • Naru's triggered ability can copy any instant or sorcery spell, not just one with targets.
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Cardmarket 3.73 EUR
    Manapool 4.94 USD
    Cardkingdom 5.99 USD
    Tcgplayer 6.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.

    Niv-Mizzet, Dracogenius #183 Legendary Creature — Dragon Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 1.19 EUR / 4.59 EUR
    Tcgplayer / 8.99 USD 1.76 USD
    Manapool 0.52 USD / 5.38 USD
    Cardkingdom 1.49 USD / 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Niv-Mizzet deals damage to a player, you may draw a card. : Niv-Mizzet deals 1 damage to any target.

    Niv-Mizzet, Parun #376 Legendary Creature — Dragon Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," Niv-Mizzet's first triggered ability won't trigger.
  • If an effect instructs you to draw multiple cards, Niv-Mizzet's first triggered ability triggers that many times. You choose targets for those abilities after you've drawn all of the cards.
  • Niv-Mizzet's second triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. This causes its first triggered ability to trigger, and that also resolves before the spell.
  • Players can cast spells and activate abilities after Niv-Mizzet's second triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell.
  • Prices

    Seller Price
    Cardmarket / 9.25 EUR 2.61 EUR
    Manapool 5.57 USD / 7.27 USD
    Cardkingdom 6.49 USD / 9.99 USD
    Tcgplayer / 9.38 USD 5.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.

    Niv-Mizzet, the Firemind #2 Legendary Creature — Dragon Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a spell or ability causes you to draw multiple cards, Niv-Mizzet's ability triggers that many times.
  • If dealing 1 damage to a permanent or player causes you to draw a card, perhaps because Niv-Mizzet is enchanted by Curiosity, you'll continue this loop until the loop is interrupted, perhaps by a player losing the game.
  • Prices

    Seller Price
    Manapool 108.63 USD
    Tcgplayer 125.95 USD
    Cardmarket 49.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. : Draw a card.

    The Locust God #903 aka. Niv-Cricket Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” The Locust God's first triggered ability won't trigger.
  • If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
  • The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
  • Prices

    Seller Price
    Manapool 28.05 USD
    Cardmarket 19.28 EUR
    Cardkingdom 34.99 USD
    Tcgplayer 28.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. : Draw a card, thendiscarda card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.