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5 Cards Found

AI 🤖 Find me cards equivalent to: Captain of Umbar

Equivalent cards to Captain of Umbar (which is a blue and black pirate that creates tokens and draws/discards in LOTR set):
1. Fell Flagship (Blue/Black pirates-matters, card filtering)
2. Dire Fleet Captain (Blue/Black/Red pirate synergy, but leans Rakdos)
3. Admiral Beckett Brass (Blue/Black/Red, but strong pirate lord for blue/black decks)
4. Hostage Taker (Blue/Black pirate with powerful ETB effect)


Reason:
These cards share colors or mechanics: pirate tribal, token support, or card filtering, matching blue/black pirate themes.

Results:

Admiral Beckett Brass #1410 Legendary Creature — Human Pirate

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Admiral Beckett Brass's triggered ability checks what happened earlier in the turn. It doesn't care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they're still Pirates.
  • If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.
  • If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass's triggered ability.
  • In a Two-Headed Giant game, combat damage dealt by Pirates your teammate controls will count when checking for Admiral Beckett Brass's ability.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
  • The control-change effect of Admiral Beckett Brass's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step or when you lose control of Admiral Beckett Brass.
  • Prices

    Seller Price
    Tcgplayer 4.55 USD
    Cardmarket 3.9 EUR / 5.23 EUR
    Cardkingdom 3.99 USD / 4.49 USD
    Cardsphere 4.5 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

    Captain of Umbar #496 Creature — Human Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.2 USD
    Cardmarket 0.12 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Draw a card, thendiscarda card.

    Dire Fleet Captain #221 Creature — Orc Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Count the number of other attacking Pirates as the ability resolves to determine the size of the bonus.
  • In a Two-Headed Giant game, attacking Pirates controlled by your teammate will count for Dire Fleet Captain’s ability.
  • Once the ability resolves, the bonus won’t change later in the turn, even if the number of other attacking Pirates does.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.76 USD
    Cardmarket 0.15 EUR / 0.38 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Pirate.

    Fell Flagship #238 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Crew

    Rules

  • Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
  • Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
  • Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
  • For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
  • If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
  • If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
  • Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
  • Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
  • Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
  • When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
  • You may tap more creatures than necessary to activate a crew ability.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 1.56 USD
    Cardmarket 0.27 EUR / 0.78 EUR
    Cardkingdom 0.59 USD / 2.49 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Pirates you control get +1/+0. Whenever this Vehicle deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

    Hostage Taker #231 Creature — Human Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • Hostage Taker has received errata to prevent it from targeting itself. The correct Oracle wording appears above.
  • If Hostage Taker leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield. You can't cast it.
  • If it's still in exile, the exiled card returns to the battlefield immediately after Hostage Taker leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • In a multiplayer game, if Hostage Taker's owner leaves the game while the card is still exiled and another player owns that card, the exiled card will return to the battlefield under its owner's control. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spell or permanent cards you control from Hostage Taker's ability are exiled.
  • Once you begin to cast the exiled card, it's considered a new object. You'll control that spell and the permanent that spell becomes even if Hostage Taker leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.17 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

    Admiral Beckett Brass Legendary Creature — Human Pirate Normal - ~$4.81

    Captain of Umbar Creature — Human Pirate Normal - ~$2.24

    Dire Fleet Captain Creature — Orc Pirate Normal - ~$1.92

    Fell Flagship Artifact — Vehicle Normal - ~$2.31

    Hostage Taker Creature — Human Pirate Normal - ~$2.52

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