🤖 ManaHive AI
Here are cards similar to Captivating Crew in red that let you temporarily gain control of creatures:
1. Act of Treason – Sorcery, {2}{R}, gain control of target creature until end of turn, untap, it gains haste.
2. Threaten – Sorcery, {2}{R}, same effect.
3. Harness by Force – Sorcery, {1}{R}{R} with Strive, gain control of target creature(s), untap, gains haste.
4. Zealous Conscripts – Creature, {4}{R}, haste, ETB gain control of target permanent until end of turn, untap, gains haste.
5. Portent of Betrayal – Sorcery, {3}{R}, gain control of target creature, untap, gains haste.
Reason: All are red, gain temporary control, and grant haste/untap, matching Captivating Crew’s effect and color. Only Zealous Conscripts is also a creature, like Captivating Crew.
6 Results
Act of Treason
Captivating Crew
Harness by Force
Portent of Betrayal
Threaten
Zealous Conscripts
Act of Treason #129 Sorcery
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| Rarity: | Common |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack andCaptivating Crew #159 Creature — Human Pirate
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| Rarity: | Rare |
| Converted Cost: | 4 |
| Power/Toughness: | 4/3 |
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| Layout: | Normal |
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Harness by Force #100 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Strive — This spell costsPortent of Betrayal #133 Sorcery
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| Rarity: | Common |
| Converted Cost: | 4 |
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| Layout: | Normal |
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)Threaten #241 Sorcery
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack andZealous Conscripts #354 Creature — Human Warrior
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| Rarity: | Special |
| Converted Cost: | 5 |
| Power/Toughness: | 3/3 |
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| Layout: | Normal |
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