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AI 🤖 Find me cards equivalent to: Captivating Vampire

Equivalent cards to Captivating Vampire (Black, Vampire tribal, lord + steal effect):
1. Vampire Nocturnus – Black, Vampire lord, grants bonuses, though no steal effect.
2. Vampire Socialite – Black and red, buffs Vampires with a mechanic tied to life loss.
3. Legion Lieutenant – Black and white, lords for Vampires.
4. Anowon, the Ruin Sage – Black, Vampire, but focuses on forced sacrifices.


Reason:
Very few cards replicate Captivating Vampire’s steal effect for Vampires specifically; others simply act as Vampire lords within black or include adjacent abilities.

Results:

Anowon, the Ruin Sage #118 Legendary Creature — Vampire Shaman

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/3
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a player controls no creatures, or if all creatures a player controls are Vampires, that player simply doesn't sacrifice anything.
  • When the triggered ability resolves, first you choose which creature you'll sacrifice (if you control any non-Vampire creatures), then each other player in turn order does the same, then all chosen creatures are sacrificed at the same time.
  • Prices

    Seller Price
    Tcgplayer 2.08 USD
    Cardmarket 1.3 EUR / 0.48 EUR
    Cardkingdom 2.99 USD
    Cardsphere 3.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.

    Captivating Vampire #87 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
  • Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
  • The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
  • Prices

    Seller Price
    Tcgplayer 6.89 USD / 11.86 USD
    Cardmarket 2.75 EUR / 1.07 EUR
    Cardkingdom 4.49 USD / 12.99 USD
    Cardsphere 6.41 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

    Legion Lieutenant #275 Creature — Vampire Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to another Vampire you control may become lethal if Legion Lieutenant leaves the battlefield during that turn.
  • Prices

    Seller Price
    Tcgplayer 0.4 USD
    Cardmarket 0.51 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Vampires you control get +1/+1.

    Vampire Nocturnus #3 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To work as an evasion ability, an attacking creature must already have flying when the declare blockers step begins. Once a creature has become blocked, giving it flying won't change that.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, the new top card won't be revealed until you finish doing so.
  • The top card of your library isn't in your hand, so you can't suspend it, cycle it, discard it, or activate any of its activated abilities.
  • When playing with the top card of your library revealed, if an effect tells you to draw several cards, reveal each one before you draw it.
  • If the top card of your library is black, Vampire Nocturnus will give itself +2/+1 and flying even if it's somehow not a Vampire.
  • Prices

    Seller Price
    Tcgplayer 7.32 USD
    Cardmarket 3.98 EUR
    Cardkingdom 11.99 USD
    Cardsphere 6.68 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Play with the top card of your library revealed. As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.

    Vampire Socialite #249 Creature — Vampire Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • Vampire Socialite's last two abilities care whether an opponent lost life this turn, not how their life total changed. For example, an opponent who gained 2 life and lost 1 life in the same turn still lost life.
  • Prices

    Seller Price
    Tcgplayer 1.29 USD / 15.93 USD
    Cardmarket 0.54 EUR / 2.13 EUR
    Cardkingdom 1.49 USD
    Cardsphere 1.21 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if an opponent lost life this turn, put a +1/+1counteron each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1counteron it.

    Anowon, the Ruin Sage Legendary Creature — Vampire Shaman Normal - ~$2.01

    Captivating Vampire Creature — Vampire Normal - ~$6.64

    Legion Lieutenant Creature — Vampire Knight Normal - ~$0.5

    Vampire Nocturnus Creature — Vampire Normal - ~$7.49

    Vampire Socialite Creature — Vampire Noble Normal - ~$3.76

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