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"Find me cards equivalent to: Carom"

Equivalent cards (White, Instant, similar effect to Carom):
1. Divine Deflection — Prevent damage; deals damage to another target.
2. Deflecting Palm — Prevents and redirects damage.
3. Comeuppance — Prevents and reflects damage back to attackers.

All these share a damage prevention/redirection effect in white instants. Carom is included for reference. None have exact cantrip (draw a card) in white at instant speed, but these provide similar effects.

Found Cards

4 Results

Carom

Comeuppance

Deflecting Palm

Divine Deflection

Carom #12 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Carom’s controller draws a card when Carom resolves, not when the damage is redirected.
  • If either target has left the battlefield before the damage would be dealt, that damage isn’t redirected.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.15 USD 0.03 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.11 EUR 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.

    Comeuppance #1 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Comeuppance's effect is not a redirection effect. If it prevents damage, Comeuppance (not the original source) deals damage to the permanent or player as part of that prevention effect. Comeuppance is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don't affect the new damage. The new damage is not combat damage, even if the prevented damage was.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Cardmarket 2.03 EUR / 4.36 EUR
    Manapool / 4.08 USD 1.53 USD
    Tcgplayer / 3.72 USD 1.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

    Deflecting Palm #173s Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Deflecting Palm doesn't target any permanent or player. You choose a source of damage as Deflecting Palm resolves.
  • If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.
  • Prices

    Seller Price
    Cardkingdom 18.99 USD
    Cardmarket / 3.57 EUR 2.69 EUR
    Manapool 10.45 USD
    Tcgplayer 12.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

    Divine Deflection #18 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Divine Deflection can prevent damage from multiple sources dealing damage simultaneously (such as during combat). If the chosen value for X won’t prevent all the damage, you choose which sources to prevent damage from.
  • Divine Deflection can prevent damage that would be dealt to you, one or more creatures you control, and/or one or more planeswalkers you control.
  • Divine Deflection’s effect is not a redirection effect. If it prevents damage, Divine Deflection (not the original source) deals damage to the targeted permanent or player as part of that prevention effect. Divine Deflection is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don’t affect this damage. The new damage is not combat damage, even if the prevented damage was.
  • Divine Deflection’s only target is the permanent or player it may deal damage to. You choose that target as you cast Divine Deflection, not at the time it prevents damage.
  • If Divine Deflection can’t deal damage to the targeted permanent or player (because the creature is no longer on the battlefield, or is no longer a creature, or the player is no longer in the game, for example), it will still prevent damage. It just won’t deal any damage itself.
  • If Divine Deflection prevents damage, excess damage (if any) dealt by that source is dealt at the same time. Immediately afterward, as part of that same prevention effect, Divine Deflection deals its damage. This happens before state-based actions are checked, and before the spell or ability that caused damage to be dealt resumes its resolution.
  • If damage is dealt to multiple permanents you control, or is dealt to you and at least one permanent you control, you choose which of that damage to prevent if the chosen value for X won’t prevent all the damage. For example, if 3 damage would be dealt to you and to each of two creatures you control, and Divine Deflection will prevent the next 3 damage, you might choose to prevent the next 2 damage it would deal to you and the next 1 damage it would deal to one of the creatures, among other choices. You don’t decide until the point at which the damage would be dealt.
  • If the targeted permanent or player is an illegal target by the time Divine Deflection resolves, the entire spell doesn’t resolve. No damage will be prevented.
  • Whether the targeted permanent or player is still a legal target is not checked after Divine Deflection resolves. For example, if a creature targeted by Divine Deflection gains shroud after Divine Deflection resolves, Divine Deflection can still deal damage to that creature.
  • Prices

    Seller Price
    Cardmarket / 0.69 EUR 0.19 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Tcgplayer / 1.2 USD 0.27 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.