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"Find me cards equivalent to: Cave of the Frost Dragon"

Equivalent cards (white, creature lands) include:
1. Mutavault — Colorless, but often used similarly.
2. Idyllic Grange — Mono-white, but not a creature land; relevant for mono-white decks.
3. Needle Spires — White/red, but fits the white land creature concept.
4. Crawling Barrens — Colorless animating land.


Reason: These are lands that can become creatures, with some being specifically white or widely used in white decks. Cave of the Frost Dragon animates as a white creature land.

Found Cards

6 Results

Cave of the Frost Dragon

Crawling Barrens

Idyllic Grange

Mutavault

Mutavault

Needle Spires

Cave of the Frost Dragon #253a Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Cave of the Frost Dragon enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.
  • If you turn Cave of the Frost Dragon into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD
    Tcgplayer 7.87 USD
    Cardmarket 7.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control two or more other lands, this land enters tapped. : Add . : This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

    Crawling Barrens #262 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Counters on Crawling Barrens remain on it when it stops being a creature. If it becomes a creature later, they'll apply to it.
  • If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
  • Unless Crawling Barrens is already a creature, its second ability causes the +1/+1 counters to be put onto a noncreature land. Abilities that apply or trigger when counters are put on a creature you control won't do so.
  • You can activate Crawling Barrens's second ability even if it's already a creature.
  • Prices

    Seller Price
    Cardmarket 0.31 EUR / 0.36 EUR
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool / 0.18 USD 0.15 USD
    Tcgplayer 0.26 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

    Idyllic Grange #246 Land — Plains

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Plains
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As these lands are entering the battlefield, they check for lands that are already on the battlefield. They won't see lands that are entering the battlefield at the same time (due to Scapeshift, for example).
  • If another effect puts these lands onto the battlefield tapped, they enter tapped, even if you control enough lands with the appropriate basic land type.
  • Prices

    Seller Price
    Cardmarket 0.26 EUR / 0.91 EUR
    Manapool / 0.57 USD 0.15 USD
    Cardkingdom / 1.49 USD 0.35 USD
    Tcgplayer 0.23 USD / 0.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add .) This land enters tapped unless you control three or more other Plains. When this land enters untapped, put a +1/+1counteron target creature you control.

    Mutavault #11 Token Land

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: /
    Types:
  • Token
  • Land
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 2.75 USD / 5.5 USD
    Cardkingdom / 2.99 USD 1.79 USD

    Legalities

    Text

    : Add . : This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.

    Mutavault #118 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although Mutavault has all creature types while it's animated, it does not have the changeling keyword ability.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 25.68 USD
    Cardkingdom 44.99 USD
    Manapool 25 USD
    Cardmarket 19.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

    Needle Spires #30 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
  • An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Needle Spires has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 5/4 creature that's still a land.
  • This land is colorless until the last ability gives it colors.
  • When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • Prices

    Seller Price
    Cardmarket 0.3 EUR / 0.93 EUR
    Cardkingdom 0.49 USD / 0.99 USD
    Tcgplayer / 0.8 USD 0.34 USD
    Manapool 0.26 USD / 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add or . : Until end of turn, this land becomes a 2/1 red and white Elemental creature with double strike. It's still a land.