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"Find me cards equivalent to: Cave-In"

Equivalent cards to Cave-In (red, sorcery, alternate cost, mass damage) include:
1. Pyrokinesis – Exile a red card to cast for free, deals 4 damage divided as you choose among any number of targets.
2. Firestorm – Discard X cards to deal X damage to X targets.
3. Violent Eruption – Discards a card for madness to cast for alternative cost, deals 4 damage divided as you choose.
4. Blazing Salvo (not mass, but alternate casting mode).
5. Cave-In itself.

None have a direct mass-damage alternate cost, but Pyrokinesis is the closest in function and color.


Reason: Few red sorceries have the free alternate exile-red-card cost and mass damage, but these listed are most similar in playstyle or function.

Found Cards

5 Results

Blazing Salvo

Cave-In

Firestorm

Pyrokinesis

Violent Eruption

Blazing Salvo #178 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.99 USD
    Manapool / 0.52 USD 0.15 USD
    Tcgplayer / 1.33 USD 0.17 USD
    Cardmarket / 1.05 EUR 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.

    Cave-In #180 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 9.63 USD / 138.35 USD
    Cardkingdom 13.99 USD
    Manapool 11.89 USD
    Cardmarket 7.17 EUR / 57.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.

    Firestorm #br101sb Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For example, if you discard four cards, you must target four different creatures and/or players. Firestorm will deal 4 damage to each of them.
  • The same permanent or player can’t be targeted more than once.
  • The value of X can’t exceed the number of cards in your hand or the number of available legal targets, whichever is smaller. X can be 0.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD
    Cardmarket 3.2 EUR
    Tcgplayer 5.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discardX cards. Firestorm deals X damage to each of X targets.

    Pyrokinesis #78 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each target must be assigned at least 1 damage.
  • If another effect causes Pyrokinesis to cost more, you must pay that additional cost even if you pay its alternative cost.
  • You divide the damage as you cast Pyrokinesis, not as it resolves. If any of the targets become illegal, damage is dealt to the other targets as originally assigned. If all targets are illegal, Pyrokinesis doesn’t resolve.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD
    Tcgplayer 4.6 USD
    Manapool 1.74 USD
    Cardmarket 5.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

    Violent Eruption #117 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 4.99 USD
    Tcgplayer 0.19 USD / 5.17 USD
    Manapool / 2.64 USD 0.15 USD
    Cardmarket / 3.01 EUR 0.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Violent Eruption deals 4 damage divided as you choose among any number of targets. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)