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"Find me cards equivalent to: Celestial Armor"

Equivalent cards to Celestial Armor (White):
1. Ethereal Armor – Same effect, scales with enchantments.
2. Daybreak Coronet – Grants bonuses if another Aura is attached.
3. All That Glitters – Similar “each enchantment and artifact” clause (broader application).

All boost power and toughness based on controlled permanents, mainly in White.

Found Cards

4 Results

All That Glitters

Celestial Armor

Daybreak Coronet

Ethereal Armor

All That Glitters #155 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A permanent that's both an artifact and an enchantment is counted only once.
  • Because All That Glitters is an enchantment, the enchanted creature usually gets at least +1/+1.
  • You still control Auras that you put onto the battlefield attached to a permanent you don't control.
  • Prices

    Seller Price
    Manapool 0.36 USD / 1.41 USD
    Tcgplayer 0.37 USD / 1.31 USD
    Cardmarket / 1.41 EUR 0.48 EUR
    Cardkingdom / 2.99 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

    Celestial Armor #443 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Flash

    Rules

  • Attaching Celestial Armor to a creature that has already been blocked won't cause it to become unblocked, even if one or more of the blocking creatures don't have flying or reach.
  • If a creature gains hexproof in response to a spell or ability controlled by an opponent that only targets that creature, then when that spell or ability tries to resolve, all of its targets will be illegal. As a result, that spell or ability won't resolve and none of its effects will happen.
  • Prices

    Seller Price
    Tcgplayer / 1.73 USD 0.91 USD
    Manapool / 0.78 USD 0.52 USD
    Cardmarket / 0.96 EUR 0.55 EUR
    Cardkingdom / 1.49 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Daybreak Coronet #14 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If all other Auras attached to the enchanted creature stop enchanting it, Daybreak Coronet will be attached to an illegal permanent and will be put into its owner's graveyard.
  • If multiple Auras are entering the battlefield at the same time, you choose which player or permanent each enchants before any of them enter the battlefield. This means that Daybreak Coronet can't be put onto the battlefield enchanting a creature that's not enchanted before the Auras all enter the battlefield.
  • Prices

    Seller Price
    Manapool 3.68 USD / 6.19 USD
    Cardkingdom / 9.99 USD 5.99 USD
    Tcgplayer 3.74 USD / 4.28 USD
    Cardmarket / 3.47 EUR 1.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

    Ethereal Armor #293 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Ethereal Armor counts each enchantment you control, including itself and any Auras you control that are attached to an opponent or to permanents controlled by an opponent.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD / 11.99 USD
    Tcgplayer / 17.48 USD 1.14 USD
    Manapool / 20.11 USD 0.67 USD
    Cardmarket 1.39 EUR / 8.92 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.