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5 Cards Found

AI 🤖 Find me cards equivalent to: Celestial Crusader

Equivalent cards to Celestial Crusader (White, pump, Flash):

  • Dearly Departed: Grants +1/+1 to other creatures like Celestial Crusader but does so from the graveyard.
  • Honor of the Pure: Static +1/+1 to all white creatures you control.
  • Angelic Captain: Gets larger for allies, not quite the same.
  • Venerated Loxodon: Pumps your team on ETB with convoke.


Reason: Looking for white cards that pump creatures or have a similar flash/pump effect. None are identical but these serve similar roles.

Results:

Angelic Captain #208s Creature — Angel Ally

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/3
Types:
  • Creature
  • SubTypes:
  • Angel
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying

    Rules

  • Count the number of other attacking Allies as the ability resolves to determine the size of the bonus. Attacking Allies controlled by a teammate will count toward this total.
  • Once the ability resolves, the bonus won’t change later in the turn, even if the number of other attacking Allies does.
  • Prices

    Seller Price
    Tcgplayer 1.04 USD
    Cardmarket 0.13 EUR / 0.62 EUR
    Manapool 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Ally.

    Celestial Crusader #7 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a white creature may become lethal if Celestial Crusader leaves the battlefield during that turn.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 1.99 USD
    Cardmarket 0.15 EUR / 0.53 EUR
    Cardkingdom 0.35 USD / 3.49 USD
    Manapool 0.15 USD / 1.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

    Dearly Departed #165 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • In most cases, when determining whether a creature entering under your control should get a +1/+1 counter, you'll simply look at what the creature will looklike on the battlefield. You'll consider any effects affecting a creature entering under your control.
  • The effect is cumulative. Human creatures you control will enter with a +1/+1 counter for each Dearly Departed in your graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD
    Cardmarket 0.15 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1counteron it.

    Honor of the Pure #23 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.64 USD / 0.25 USD
    Cardmarket 0.51 EUR / 1.94 EUR
    Cardkingdom 1.29 USD
    Manapool 0.48 USD / 2.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    White creatures you control get +1/+1.

    Venerated Loxodon #30p Creature — Elephant Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elephant
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke

    Rules

  • You can't tap more creatures to convoke Venerated Loxodon than it takes to pay for its total cost. This means that normally no more than five creatures can convoke it.
  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Tcgplayer 0.79 USD / 0.62 USD
    Cardmarket 0.37 EUR / 0.87 EUR
    Cardkingdom 0.49 USD / 0.99 USD
    Manapool 0.57 USD / 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this creature enters, put a +1/+1counteron each creature that convoked it.

    Angelic Captain Creature — Angel Ally Normal - ~$0.52

    Celestial Crusader Creature — Spirit Normal - ~$1.01

    Dearly Departed Creature — Spirit Normal - ~$0.22

    Honor of the Pure Enchantment Normal - ~$1.03

    Venerated Loxodon Creature — Elephant Cleric Normal - ~$0.65

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