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"Find me cards equivalent to: Celestial Dawn"

Equivalent cards to Celestial Dawn (White, Enchantment, color manipulation):
1. Prismatic Omen – Makes all your lands every basic land type (Green).
2. Conversion – Makes all lands Plains (White).
3. Painter's Servant – All cards become the chosen color (Artifact creature, but color-related).
4. Blind Seer – Changes colors of spells and permanents (Blue, non-enchantment).
5. Swirl the Mists – Replaces all color words (Blue, not an enchantment, but similar effect).

Closest white enchantment:

  • Conversion (Lands become Plains).


Reason: Few cards exactly copy all Celestial Dawn effects; most only affect lands or colors. Conversion is closest for lands. Painter's Servant is the most universal for color shifts, but is an artifact creature.

Found Cards

6 Results

Blind Seer

Celestial Dawn

Conversion

Painter's Servant

Prismatic Omen

Swirl the Mists

Blind Seer #47 Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you change the color of a spell which is to become a permanent, the permanent will retain the color change until the end of the turn.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD / 37.99 USD
    Manapool / 19.27 USD 0.54 USD
    Cardmarket / 27.36 EUR 0.68 EUR
    Tcgplayer / 26.31 USD 0.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target spell or permanent becomes the color of your choice until end of turn.

    Celestial Dawn #3 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Celestial Dawn does not change the type of lands which are not on the battlefield. Lands not on the battlefield are what they say they are.
  • Celestial Dawn no longer changes mana symbols on cards.
  • If you pay white mana to activate an ability that can only be activated by spending another color of mana, then any limitations on activating the ability (such as the number of times it can be activated each turn) still apply as if you spent the proper color.
  • The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability. Thus, a color change on a permanent prior to Celestial Dawn entering the battlefield will be overridden by Celestial Dawn's effect.
  • Will not add or remove Snow Supertype from a land.
  • You may use a different color mana than the color required for spells and abilities that require a specific color. If you do, and the spell or ability checks the actual color of the mana, it can tell the difference.
  • If a permanent enters while Celestial Dawn is on the battlefield, and then Celestial Dawn leaves the battlefield, the permanent's color will revert to the colors in its mana cost.
  • If you have unspent nonwhite mana when Celestial Dawn enters, you still have that mana, but you can spend it only on the colorless part of costs.
  • If you use a text-changing effect such as Mind Bend on Celestial Dawn to change the word "Plains" to a different land type, your lands are all of that new land type, and they will produce mana of the appropriate color for that type.
  • Land cards you own that aren't on the battlefield aren't changed to Plains.
  • Mana produced by spells you control and nonland permanents you control isn't affected by Celestial Dawn. Llanowar Elves will produce {G}, for example. However, any colored mana may be spent only on the colorless part of costs.
  • If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as the first ability of Cavern of Souls.
  • Prices

    Seller Price
    Tcgplayer / 12.24 USD 0.75 USD
    Cardkingdom 0.79 USD / 4.99 USD
    Manapool / 2.98 USD 0.59 USD
    Cardmarket 0.33 EUR / 2.65 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

    Conversion #14 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The Conversion effect is a continuous effect. There is no chance to tap a just-played mountain for red mana before it becomes a plains.
  • Will not add or remove the supertype snow to or from a land.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,sacrificethis enchantment unless you pay . All Mountains are Plains.

    Painter's Servant #147 Artifact Creature — Scarecrow

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Scarecrow
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each card becomes a new object as it changes zones, so this effect will apply to it from scratch in the new zone. Zone-change replacement abilities that care about the new color (like "[color] permanents enter tapped") won't work because those effects are applied as the card is entering its new zone. Zone-change triggered abilities that care about the new color (like "when a [color] permanent enters" or "when you cast a [color] spell") will work because those effects apply after the card is already in its new zone.
  • If something affected by Painter's Servant is normally colorless, it will simply be the new color. It won't be both the new color and colorless.
  • The effects of multiple Painter's Servants are cumulative.
  • This ability affects every card in every game zone, all tokens on the battlefield, and all spell copies on the stack, regardless of who controls or owns them.
  • This ability doesn't overwrite any previous colors. Rather, it adds another color.
  • While Painter's Servant is on the battlefield, an effect that changes an object's colors will overwrite Painter's Servant's effect. For example, casting Cerulean Wisps on a creature will turn it blue, regardless of the color chosen for Painter's Servant.
  • Prices

    Seller Price
    Manapool 36.67 USD / 36.67 USD
    Cardmarket / 22.11 EUR 20.11 EUR
    Tcgplayer 35.48 USD / 37.03 USD
    Cardkingdom 37.99 USD / 44.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.

    Prismatic Omen #1104 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They’ll also have the mana ability of each basic land type (for example, Forests can tap to produce {G}). They’ll still have their other subtypes and abilities.
  • Giving a land extra basic land types doesn’t change its name or whether it’s legendary or basic.
  • Prices

    Seller Price
    Cardkingdom / 10.99 USD 8.99 USD
    Tcgplayer 9.11 USD / 12.79 USD
    Manapool 9.06 USD / 8.8 USD
    Cardmarket / 5.77 EUR 6.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lands you control are every basic land type in addition to their other types.

    Swirl the Mists #94 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Swirl the Mists' ability also affects spells that are cast and permanents that enter after Swirl the Mists enters.
  • This effect lasts as long as Swirl the Mists is on the battlefield. It ends as soon as Swirl the Mists leaves the battlefield.
  • Prices

    Seller Price
    Manapool 0.2 USD / 3.99 USD
    Tcgplayer 0.36 USD / 4.45 USD
    Cardkingdom / 5.99 USD 0.79 USD
    Cardmarket / 1.85 EUR 0.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.