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AI 🤖 Find me cards equivalent to: Celestial Dawn

Equivalent cards to Celestial Dawn (white color; color-fixing/theme):
1. Mind Bend (color/fixing manipulation, less permanent)
2. Painter's Servant (changes color of all cards)
3. Prismatic Omen (changes all land types, green; similar color fixing)
4. Conspiracy (choose a creature type, black)
5. Blind Seer (can change color of one permanent/spell repeatedly)

Closest direct replacement in white: None exactly like Celestial Dawn; it's unique in turning all your stuff white and fixing all mana. Use Painter's Servant or Prismatic Omen for similar effects, though not exactly in white.

Results:

Blind Seer #47 Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you change the color of a spell which is to become a permanent, the permanent will retain the color change until the end of the turn.
  • Prices

    Seller Price
    Tcgplayer 0.86 USD / 36.05 USD
    Cardmarket 0.52 EUR / 19.98 EUR
    Cardkingdom 1.79 USD / 54.99 USD
    Cardsphere 0.8 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target spell or permanent becomes the color of your choice until end of turn.

    Celestial Dawn #3 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Celestial Dawn does not change the type of lands which are not on the battlefield. Lands not on the battlefield are what they say they are.
  • Celestial Dawn no longer changes mana symbols on cards.
  • If you pay white mana to activate an ability that can only be activated by spending another color of mana, then any limitations on activating the ability (such as the number of times it can be activated each turn) still apply as if you spent the proper color.
  • The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability. Thus, a color change on a permanent prior to Celestial Dawn entering the battlefield will be overridden by Celestial Dawn's effect.
  • Will not add or remove Snow Supertype from a land.
  • You may use a different color mana than the color required for spells and abilities that require a specific color. If you do, and the spell or ability checks the actual color of the mana, it can tell the difference.
  • If a permanent enters while Celestial Dawn is on the battlefield, and then Celestial Dawn leaves the battlefield, the permanent's color will revert to the colors in its mana cost.
  • If you have unspent nonwhite mana when Celestial Dawn enters, you still have that mana, but you can spend it only on the colorless part of costs.
  • If you use a text-changing effect such as Mind Bend on Celestial Dawn to change the word "Plains" to a different land type, your lands are all of that new land type, and they will produce mana of the appropriate color for that type.
  • Land cards you own that aren't on the battlefield aren't changed to Plains.
  • Mana produced by spells you control and nonland permanents you control isn't affected by Celestial Dawn. Llanowar Elves will produce {G}, for example. However, any colored mana may be spent only on the colorless part of costs.
  • If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as the first ability of Cavern of Souls.
  • Prices

    Seller Price
    Tcgplayer 0.62 USD / 5.58 USD
    Cardmarket 0.34 EUR / 0.59 EUR
    Cardkingdom 0.59 USD / 1.49 USD
    Cardsphere 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

    Conspiracy #39 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It does not replace any use of creature types in card text.
  • This can grant a creature type to animated lands and artifacts that would otherwise have no creature type.
  • "Legend" is no longer a creature type, and may not be chosen.
  • If you choose Wall, then your creatures can still attack because creature types don't confer abilities such as defender (any more than, say, choosing creature type Bird would confer flying).
  • Affected spells, cards, and creatures lose all of their other creature types.
  • Replacement effects that modify creatures of a certain type as they enter the battlefield will apply (or not apply) after you apply this effect. For example, if Warrior is the chosen creature type and you control Bramblewood Paragon, a Runeclaw Bear would enter the battlefield with an additional +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 3.22 USD / 11.7 USD
    Cardmarket 1.35 EUR / 2.5 EUR
    Cardkingdom 2.49 USD / 6.99 USD
    Cardsphere 3.25 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

    Mind Bend #MIR-77 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Alters all occurrences of the chosen word in the text box and the type line of the given card.
  • Can target a card with no appropriate words on it, or even one with no words at all.
  • It can be used to change a land’s type from one basic land type to another. For example, Forest can be changed to Island so it produces blue mana. It doesn’t change the name of any permanent.
  • It can’t change a word to the same word. It must be a different word.
  • It only changes what is printed on the card (or set on a token when it was created or set by a copy effect). It will not change any effects that are on the permanent.
  • You can’t change proper nouns (i.e. card names) such as “Island Fish Jasconius”.
  • You choose the words to change on resolution.
  • Prices

    Seller Price
    Tcgplayer 0.56 USD
    Cardsphere 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

    Painter's Servant #257 Artifact Creature — Scarecrow

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Scarecrow
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each card becomes a new object as it changes zones, so this effect will apply to it from scratch in the new zone. Zone-change replacement abilities that care about the new color (like "[color] permanents enter tapped") won't work because those effects are applied as the card is entering its new zone. Zone-change triggered abilities that care about the new color (like "when a [color] permanent enters" or "when you cast a [color] spell") will work because those effects apply after the card is already in its new zone.
  • If something affected by Painter's Servant is normally colorless, it will simply be the new color. It won't be both the new color and colorless.
  • The effects of multiple Painter's Servants are cumulative.
  • This ability affects every card in every game zone, all tokens on the battlefield, and all spell copies on the stack, regardless of who controls or owns them.
  • This ability doesn't overwrite any previous colors. Rather, it adds another color.
  • While Painter's Servant is on the battlefield, an effect that changes an object's colors will overwrite Painter's Servant's effect. For example, casting Cerulean Wisps on a creature will turn it blue, regardless of the color chosen for Painter's Servant.
  • Prices

    Seller Price
    Tcgplayer 63.67 USD / 82 USD
    Cardmarket 33.15 EUR / 58.11 EUR
    Cardkingdom 69.99 USD
    Cardsphere 67.42 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.

    Prismatic Omen #1104 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They’ll also have the mana ability of each basic land type (for example, Forests can tap to produce {G}). They’ll still have their other subtypes and abilities.
  • Giving a land extra basic land types doesn’t change its name or whether it’s legendary or basic.
  • Prices

    Seller Price
    Tcgplayer 6.67 USD / 7.42 USD
    Cardkingdom 6.99 USD
    Cardsphere 5.5 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lands you control are every basic land type in addition to their other types.

    Blind Seer Legendary Creature — Human Wizard Normal - ~$16.43

    Celestial Dawn Enchantment Normal - ~$1.42

    Conspiracy Enchantment Normal - ~$4.5

    Mind Bend Instant Normal - ~$0.54

    Painter's Servant Artifact Creature — Scarecrow Normal - ~$62.39

    Prismatic Omen Enchantment Normal - ~$6.65

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