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5 Cards Found

AI 🤖 Find me cards equivalent to: Cemetery Puca

Equivalent cards (blue, shapeshifters or copy creatures):
1. Clever Impersonator – copies any nonland permanent.
2. Sakashima the Impostor – copies any creature, keeps its own name.
3. Spark Double – copies a creature or planeswalker you control.
4. Vesuvan Doppelganger – can change what it copies each upkeep.

These share the ability to copy or become other creatures, similar to Cemetery Puca.

Results:

Cemetery Puca #158 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Cemetery Puca copies the printed values of the creature, plus any copy effects that have been applied to it. It won’t copy other effects that have changed the creature’s power, toughness, types, color, or so on. It also won’t copy counters on the creature (it’ll just retain the counters it already has).
  • Cemetery Puca’s ability isn’t targeted. It can copy a creature with shroud or protection.
  • If Cemetery Puca becomes a copy of a token, it copies the original characteristics of that token as stated by the effect that put it onto the battlefield. It does not become a token.
  • If multiple creatures are put into their owners’ graveyards at the same time, Cemetery Puca’s ability will trigger once for each of those creatures. You choose the order that those abilities will resolve. It’s possible to pay {1}, have Cemetery Puca become a copy of something, activate an activated ability of that creature, then pay {1} again, for example. It will end up a copy of the last creature card paid for.
  • This effect has no duration. If you use the ability, Cemetery Puca will remain a copy of the creature until it leaves the battlefield or you use the ability again. If it becomes a copy of a different creature card, the new copy will overwrite the old copy.
  • Prices

    Seller Price
    Tcgplayer 2.21 USD / 13.6 USD
    Cardmarket 1.06 EUR / 3.78 EUR
    Cardkingdom 4.49 USD / 8.99 USD
    Cardsphere 2.13 USD
    Manapool 1.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature dies, you may pay . If you do, this creature becomes a copy of that creature, except it has this ability.

    Clever Impersonator #8 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the chosen permanent will trigger when Clever Impersonator enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.
  • Clever Impersonator copies exactly what is printed on the chosen permanent (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether that permanent has any counters on it or any Auras and/or Equipment attached to it, and it doesn’t copy any non-copy effects that have changed that permanent’s power, toughness, types, color, abilities, or so on.
  • If Clever Impersonator enters the battlefield as a copy of a planeswalker, it will enter the battlefield with a number of loyalty counters on it equal to the loyalty printed in the lower right corner of the planeswalker card. It won’t copy the number of loyalty counters on the original planeswalker.
  • If Clever Impersonator enters the battlefield at the same time as another permanent, it can’t become a copy of that permanent. You may choose only a nonland permanent that’s already on the battlefield.
  • If the chosen permanent has {X} in its mana cost, X is considered to be 0.
  • If the chosen permanent is a copy of something else (for example, if the chosen permanent is another Clever Impersonator), then your Clever Impersonator enters the battlefield as whatever the chosen permanent copied.
  • If the chosen permanent is a token, Clever Impersonator copies the original characteristics of that token as defined by the effect that put that token onto the battlefield. Clever Impersonator is not a token.
  • Remember that if you control more than one legendary permanent with the same name, you’ll choose one to remain on the battlefield and put the rest into their owner’s graveyard.
  • You can choose not to copy anything. In that case, Clever Impersonator enters the battlefield as a 0/0 creature, and it’s put into the graveyard immediately (unless something is raising its toughness above 0).
  • You choose which nonland permanent Clever Impersonator will copy, if any, as it enters the battlefield. This doesn’t target that nonland permanent.
  • Prices

    Seller Price
    Tcgplayer 1.72 USD / 5.22 USD
    Cardmarket 2.69 EUR / 9.79 EUR
    Cardkingdom 3.49 USD / 6.99 USD
    Manapool 1.97 USD / 5.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any nonland permanent on the battlefield.

    Sakashima the Impostor #53 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
  • Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
  • Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
  • Prices

    Seller Price
    Tcgplayer 8.17 USD / 87.07 USD
    Cardmarket 7.14 EUR / 69.71 EUR
    Cardkingdom 18.99 USD / 94.99 USD
    Cardsphere 8.37 USD
    Manapool 8.49 USD / 94.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

    Spark Double #62 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when Spark Double enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.
  • If Spark Double somehow enters the battlefield at the same time as another permanent, it can’t become a copy of that permanent. You may choose only a creature or planeswalker that’s already on the battlefield.
  • If it copies a planeswalker, Spark Double enters with the appropriate number of loyalty counters as printed on the card plus one. If it copies a creature, Spark Double enters with a +1/+1 counter on it, plus any counters that will be put on it from abilities it copied and other abilities of other objects.
  • If the chosen permanent is a token, Spark Double copies the original characteristics of that token as stated by the effect that created the token. Spark Double doesn’t become a token in this case.
  • If the chosen permanent is copying something else (for example, if the chosen permanent is another Spark Double), then Spark Double enters the battlefield as whatever the chosen permanent copied.
  • If the copied permanent has {X} in its mana cost, X is considered to be 0.
  • If the copied permanent is affected by a type-changing effect, Spark Double may enter the battlefield with different permanent types than the copied permanent currently has. Use the characteristics of Spark Double as it enters the battlefield, not of the copied permanent, to determine whether it enters with an additional counter on it. Notably, if Spark Double copies a Gideon planeswalker that’s a creature because its loyalty ability caused it to become a planeswalker creature, Spark Double enters as a noncreature planeswalker and doesn’t get a +1/+1 counter. On the other hand, if Spark Double copies Gideon Blackblade during your turn, Spark Double enters as a planeswalker creature and gets both kinds of counters.
  • Spark Double copies exactly what was printed on the original permanent (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Spark Double isn’t legendary if it copies a legendary permanent, and this exception is copiable. If something else copies Spark Double later, that copy also won’t be legendary. If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.
  • Prices

    Seller Price
    Tcgplayer 8.68 USD / 8.47 USD
    Cardmarket 6.16 EUR / 5.7 EUR
    Cardkingdom 11.99 USD / 11.99 USD
    Cardsphere 6.45 USD
    Manapool 8.96 USD / 8.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1counteron it if it's a creature, it enters with an additional loyaltycounteron it if it's a planeswalker, and it isn't legendary.

    Vesuvan Doppelganger #12 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Can switch to the same creature it is currently a copy of.
  • Damage is not removed when it changes forms.
  • When changing forms, any text changes that exist on the Doppelganger are applied to the new text, if appropriate.
  • When it takes on the characteristics of the other card, it is no longer of creature type Shapeshifter.
  • When the Doppelganger switches creatures, the creature it used to be is not considered to have left the battlefield. Such effects will consider the creature to have left the battlefield when the Doppelganger leaves the battlefield.
  • If a Doppelganger is flipped, and it copies a flip card in any state, it will copy both "sides" of that card but use the flipped side. If a Doppelganger is unflipped, and it copies a flip card in any state, it will copy both "sides" of that card but use the unflipped side. In the second case, if it ever meets the flip conditions of its new ability, it will flip and used the flipped side of what it is copying.
  • Although Vesuvan Doppelganger's triggered ability is targeted, its "as this creature enters" ability is not.
  • If another creature copies Vesuvan Doppelganger, the new creature will become a copy of whatever Vesuvan Doppelganger is copying except for its color, will copy Vesuvan Doppelganger's color, and will gain Vesuvan Doppelganger's triggered ability.
  • Vesuvan Doppelganger copies a face-down creature, it becomes a face-up 2/2 blue creature with no name and no abilities other than the one it gives itself.
  • Vesuvan Doppelganger copies the mana cost of the creature it's copying but doesn't copy its color.
  • Vesuvan Doppelganger's triggered ability may cause it to become a copy of itself. A Vesuvan Doppelganger that becomes a copy of a Vesuvan Doppelganger (either itself or a different one) will gain another instance of its triggered ability. Each instance of that ability will trigger during its controller's upkeep. They'll all be put on the stack and resolve one at a time. The last one to resolve determines the Doppelganger's characteristics for the rest of the turn.
  • When Vesuvan Doppelganger's triggered ability triggers, you must choose a target for it. You determine whether to have the Doppelganger become a copy of that target when the ability resolves.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."

    Cemetery Puca Creature — Shapeshifter Normal - ~$4.76

    Clever Impersonator Creature — Shapeshifter Normal - ~$4.71

    Sakashima the Impostor Legendary Creature — Human Rogue Normal - ~$44.11

    Spark Double Creature — Illusion Normal - ~$8.57

    Vesuvan Doppelganger Creature — Shapeshifter Normal

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