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"Find me cards equivalent to: Chandra's Incinerator"

Closest equivalents (red Elementals with similar themes):

  • Chandra's Incinerator (original)
  • Flamekin Kavu (damage-based trigger, but limited synergy)
  • Earthshaker Khenra (aggressive, but not noncombat damage-linked)
  • Embermaw Hellion (Elemental; boosts noncombat damage, but no cost reduction)
  • Scourge of the Skyclaves (only in black, so not equivalent by color)
  • Fiery Confluence (not a creature)


Reason:
Few red Elemental creatures replicate the cost reduction and noncombat damage trigger. Embermaw Hellion comes closest, but lacks exact abilities. Chandra's Incinerator is quite unique in Red.

Found Cards

6 Results

Chandra's Incinerator

Earthshaker Khenra

Earthshaker Khenra

Embermaw Hellion

Fiery Confluence

Scourge of the Skyclaves

Chandra's Incinerator #302 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Chandra's Incinerator counts all noncombat damage dealt to your opponents, not the difference in their life totals since the turn began. For example, if an opponent was dealt 5 noncombat damage but gained 3 life, Chandra's Incinerator still costs just {R}.
  • Combat damage is the damage that's dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it's dealt during a combat phase by an attacking or blocking creature.
  • In a multiplayer game, Chandra's Incinerator counts damage dealt to opponents who have lost the game.
  • The cost reduction applies only to generic mana in the cost of Chandra's Incinerator. It can't reduce the {R} requirement.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD / 5.99 USD
    Tcgplayer 2.75 USD / 2.94 USD
    Manapool 2.39 USD / 2.95 USD
    Cardmarket / 3.25 EUR 2.47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.

    Earthshaker Khenra #4 Token Creature — Zombie Jackal Warrior

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 4/4
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.15 USD
    Manapool 0.15 USD

    Legalities

    Text

    Haste When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.

    Earthshaker Khenra #90s Creature — Jackal Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Jackal
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Eternalize Haste

    Rules

  • For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.
  • If a creature card with eternalize is put into your graveyard during your main phase, you'll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it's legal for you to do so.
  • If the card copied by the token had any "when [this permanent] enters the battlefield" abilities, then the token also has those abilities and will trigger them when it's created. Similarly, any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities that the token has copied will also work.
  • Once you've activated an eternalize ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
  • Spells, activated abilities, and triggered abilities can't raise Earthshaker Khenra's power before you have to choose a target for its ability. Static abilities, such as that of Lord of the Accursed, will raise its power in time to let you target a larger creature.
  • The target creature's power is checked when you target it with Earthshaker Khenra's ability and when that ability resolves. Once the ability resolves, if the creature's power increases or Earthshaker Khenra's power decreases, the target creature will still be unable to block.
  • The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn't copy any information about the object the card was before it was put into your graveyard.
  • The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
  • Prices

    Seller Price
    Manapool 0.47 USD
    Cardkingdom 0.59 USD
    Tcgplayer 0.49 USD
    Cardmarket 1.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When this creature enters, target creature with power less than or equal to this creature's power can't block this turn. Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)

    Embermaw Hellion #141 Creature — Hellion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Hellion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Embermaw Hellion’s last ability doesn’t cause Embermaw Hellion to deal damage; it affects the amount of damage dealt by the original red source.
  • If the player or permanent being dealt damage is also affected by a damage prevention effect, that player or the controller of that permanent can apply that effect and Embermaw Hellion’s effect in any order. If all of the damage is prevented, Embermaw Hellion’s effect can’t apply to it.
  • Multiple Embermaw Hellions are cumulative. If you control two of them, you’ll add 2 to the damage dealt by another red source you control. In this case, you would also add 1 to the damage dealt by either Embermaw Hellion.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.52 USD
    Cardkingdom / 0.79 USD 0.49 USD
    Cardmarket 0.28 EUR / 0.64 EUR
    Tcgplayer 0.31 USD / 1.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

    Fiery Confluence #165 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
  • If all targets for the chosen modes become illegal before the Confluence resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • If the first or second modes are chosen multiple times, each of those modes represents a separate damage-dealing event. For example, if your opponent casts Fiery Confluence choosing the second mode three times, and you control Guardian Seraph (a creature with the ability "If a source an opponent controls would deal damage to you, prevent 1 of that damage"), you'll be dealt a total of 3 damage.
  • No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
  • No player can cast spells or activate abilities in between the modes of a resolving spell.
  • You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
  • Prices

    Seller Price
    Cardmarket / 1.02 EUR 0.89 EUR
    Manapool / 0.51 USD 0.31 USD
    Tcgplayer / 2.12 USD 0.43 USD
    Cardkingdom / 1.49 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. •Destroytarget artifact.

    Scourge of the Skyclaves #122s Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered. Notably, Scourge of the Skyclaves may have its toughness change from less than 0 to greater than 0 as a result of its triggered ability before it resolves and enters the battlefield.
  • If the highest life total among players is greater than 20, Scourge of the Skyclaves has negative power and toughness equal to the difference.
  • In a Two-Headed Giant game, Scourge of the Skyclaves causes each team to lose twice half their life rounded up, which is their full life total or, if it's odd, that much life plus 1. This causes the game to end in a draw.
  • The ability that defines Scourge of the Skyclaves's power and toughness applies in all zones, not just the battlefield.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 4.42 USD
    Cardkingdom 2.99 USD
    Cardmarket 1.75 EUR
    Tcgplayer 3.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.