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"Find me cards equivalent to: Changeling Hero"

Here are equivalent white cards to Changeling Hero with similar effects:
1. Changeling Hero — The original card.
2. Changeling Titan — Creature — Shapeshifter, also white (technically green, but if focused on champions and changeling).
3. Mirror Entity — Creature — Shapeshifter, white, has changeling, lets you pump your team.
4. Crib Swap — While not a creature, it's a white Changeling card.
5. Venser, the Sojourner (planeswalker, not a creature, but related to exiling and returning creatures for combos).

None are exact; Changeling Hero is unique for being a white creature with changeling, champion, and lifelink together. The most functionally similar is Changeling Titan (though green) for champion ability, and Mirror Entity for being a white changeling.

Found Cards

5 Results

Changeling Hero

Changeling Titan

Crib Swap

Mirror Entity

Venser, the Sojourner

Changeling Hero #9 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Champion Changeling Lifelink

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.2 USD / 1.46 USD
    Cardkingdom / 1.49 USD 0.35 USD
    Cardmarket 0.08 EUR / 0.71 EUR
    Tcgplayer / 2.02 USD 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling (This card is every creature type.) Champion a creature (When this enters,sacrificeit unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

    Changeling Titan #200 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Champion Changeling

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 4.16 USD 0.46 USD
    Tcgplayer / 5.04 USD 0.83 USD
    Cardkingdom 0.99 USD / 4.99 USD
    Cardmarket / 3.15 EUR 0.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling (This card is every creature type.) Champion a creature (When this enters,sacrificeit unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

    Crib Swap #11 Kindred Instant — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Kindred
  • Instant
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Changeling

    Rules

  • Changeling applies in all zones, not just the battlefield.
  • If the target creature is an illegal target by the time Crib Swap tries to resolve, the spell won't resolve. No player will create a Shapeshifter token.
  • Kindred is a card type (like creature or instant), not a supertype (like legendary).
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.19 USD / 0.21 USD
    Cardmarket 0.06 EUR / 0.14 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

    Mirror Entity #2514 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Changeling

    Rules

  • Activating the ability with X = 0 will cause all creatures you control to become 0/0 and be put into the graveyard.
  • Changeling applies in all zones, not just the battlefield.
  • Mirror Entity's ability overwrites any effects that previously set a creature's base power and/or toughness. Any existing effects or counters that raise or lower a creature's power and/or toughness continue to apply to the creature's newly-set power and toughness.
  • Prices

    Seller Price
    Tcgplayer 5.74 USD / 7.08 USD
    Cardkingdom 7.49 USD / 10.99 USD
    Manapool 4.86 USD / 8.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling (This card is every creature type.) : Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

    Venser, the Sojourner #135 Legendary Planeswalker — Venser

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Venser
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.
  • Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
  • If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.
  • If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.
  • The first ability can target any permanent you own, including those another player controls.
  • Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.
  • Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.
  • Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.
  • Prices

    Seller Price
    Cardmarket 6.42 EUR / 11.32 EUR
    Tcgplayer / 23.14 USD 4.1 USD
    Manapool 3.21 USD / 15.11 USD
    Cardkingdom / 16.99 USD 6.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
    −1 Creatures can't be blocked this turn.
    −8 You get an emblem with "Whenever you cast a spell, exile target permanent."