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5 Cards Found

AI 🤖 Find me cards equivalent to: Chaos Lord

Equivalent cards to Chaos Lord (red, random, chaotic effects):
1. Confusion in the Ranks - causes chaotic control swaps.
2. Grip of Chaos - randomizes spells and abilities’ targets.
3. Goblin Game - chaotic, random outcome.
4. Siren's Call (blue, not red but has forced attack) - not perfect, but has similar forced attack flavor.


Reason: These cards introduce random/chaotic elements or force creatures to attack, similar to Chaos Lord.

Results:

Chaos Lord #178 Creature — Human

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 7/7
Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • This creature's changing of controllers is a new effect each upkeep so it will take precedence over any other control effects. This means that using another control-changing effect won't guarantee that you keep it.
  • Prices

    Seller Price
    Tcgplayer 0.54 USD
    Cardmarket 0.5 EUR
    Cardkingdom 0.49 USD
    Manapool 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike At the beginning of your upkeep, target opponent gains control of this creature if the number of permanents is even. This creature can attack as though it had haste unless it entered this turn.

    Confusion in the Ranks #87 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The exchange isn't optional. If there is a legal choice, you must make one.
  • Confusion in the Ranks triggers on itself entering. If an opponent controls an enchantment, exchange Confusion in the Ranks for that enchantment.
  • Even though Confusion in the Ranks triggers only when an artifact, creature, or enchantment enters, the ability can target a land if the permanent entering is an artifact land.
  • The permanents are exchanged only if they're both on the battlefield when the ability resolves.
  • The permanents have to share a permanent type both when the target is chosen and when the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 11.2 USD / 54.73 USD
    Cardmarket 3.78 EUR / 37.57 EUR
    Cardkingdom 22.99 USD
    Manapool 9.36 USD / 52.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

    Goblin Game #PLS-61 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • When it comes to choice of items, use common sense. Items should be small enough to hide but large enough to count. Make it clear what kind of object you are hiding beforehand. For example, one player may choose coins and the other may choose dice. If you can’t find something convenient to hide, write numbers on a piece of paper and reveal the numbers. Make sure the numbers are unambiguous (for example, underline a 6 or 9 so it can’t be misread).
  • If you attempt to halve a negative life total, you halve 0. This means that the life total stays the same. A life total of -10 would remain -10.
  • Prices

    Seller Price
    Tcgplayer 0.82 USD
    Cardmarket 0.3 EUR
    Cardkingdom 0.99 USD
    Manapool 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.

    Grip of Chaos #98 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are multiple legal targets, it may still choose the original one.
  • If there are no other legal targets, it keeps its target.
  • The ability triggers when a spell or ability is put on the stack, and this target-changing ability itself goes on the stack. This means that the spell or ability keeps its original target until this ability resolves. You determine the new target when this ability resolves, at which time the set of legal targets may have changed.
  • Prices

    Seller Price
    Tcgplayer 4.43 USD / 12.71 USD
    Cardmarket 1.61 EUR / 7.7 EUR
    Cardkingdom 6.99 USD / 14.99 USD
    Manapool 3.9 USD / 9.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

    Siren's Call #80 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It will require creatures with Haste to attack since they are able, but it won’t destroy them if they don’t for some reason.
  • The creature is destroyed if it does not attack because it simply can’t do so legally.
  • This will destroy creatures that weren’t able to attack because they had been previously tapped.
  • If a turn has multiple combat phases, this spell can only be cast before the beginning of the Declare Attackers Step of the first combat phase in that turn.
  • Prices

    Seller Price
    Cardmarket 125 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step,destroyall non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

    Chaos Lord Creature — Human Normal - ~$0.48

    Confusion in the Ranks Enchantment Normal - ~$27.38

    Goblin Game Sorcery Normal - ~$0.65

    Grip of Chaos Enchantment Normal - ~$7.67

    Siren's Call Instant Normal - ~$125

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