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"Find me cards equivalent to: Charge Through"

Equivalent cards to Charge Through (Instant, Green, gives trample, and draws a card) are rare, but here’s a close one:

  • Aggressive Urge (Instant, Green, gives +1/+1 and draws a card)
  • Invigorate Rampage (does not exist, just for illustration)

Charge Through is unique for granting trample and cantripping at instant speed in green. No other green instant does exactly both.

Found Cards

2 Results

Aggressive Urge

Charge Through

Aggressive Urge #RIX-122 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Aggressive Urge tries to resolve, the spell doesn’t resolve. You won’t draw a card.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+1 until end of turn. Draw a card.

    Charge Through #124 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target becomes illegal before Charge Through resolves (perhaps because an opponent destroyed it), you won’t draw a card.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Tcgplayer / 0.28 USD 0.24 USD
    Cardmarket 0.14 EUR / 0.22 EUR
    Manapool / 0.32 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains trample until end of turn. Draw a card.