🤖 ManaHive AI
Here are some equivalent cards to Charge the Sanctum (Instant, Red/White, pump with choice):
1. Boros Charm — Instant, RW, choose one (double strike, indestructible, 4 damage)
Reason: Modal, RW instant, strong combat choices
2. Infuriate — Instant, R, target creature gets +3/+2 until end of turn
Reason: Red instant, pumps a single creature
3. Balduvian Rage — Instant, R, target gets +X/+0 and draws a card
Reason: Red instant, boosts power (no modal, not W)
4. Built to Last — Instant, W, target gets +2/+2, indestructible if artifact
Reason: White instant, buff and protection
5. Integrity // Intervention — Instant, RW, Integrity: target creature gets +2/+2 until end of turn
Reason: RW instant, pumps power/toughness, modal via split card
6. Dauntless Unity — Instant, W, creatures get +2/+1 if kicker paid
Reason: Boosts all, white
All examples are RW or close, with similar pump or combat boost effects. Charge the Sanctum is included for reference.
7 Results
Balduvian Rage
Boros Charm
Built to Last
Charge the Sanctum
Dauntless Unity
Infuriate
Intervention
Balduvian Rage #115 Instant
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| Rarity: | Common |
| Converted Cost: | 1 |
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| Layout: | Normal |
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Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.Boros Charm #1771 Instant
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| Rarity: | Rare |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.Built to Last #11 Instant
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| Rarity: | Common |
| Converted Cost: | 1 |
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| Layout: | Normal |
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Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.)Charge the Sanctum #125 Instant
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| Rarity: | Common |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Choose one — • Creatures you control get +2/+0 until end of turn. • Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1counteron it.Dauntless Unity #9 Instant
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| Rarity: | Common |
| Converted Cost: | 2 |
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| Layout: | Normal |
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KickerInfuriate #104 Instant
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| Rarity: | Uncommon |
| Converted Cost: | 1 |
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| Layout: | Normal |
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Target creature gets +3/+2 until end of turn.Integrity (Integrity // Intervention) #198 Instant
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| Rarity: | Uncommon |
| Converted Cost: | 5 |
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| Layout: | Split |
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Target creature gets +2/+2 until end of turn.Intervention (Integrity // Intervention) #198 Instant
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| Rarity: | Uncommon |
| Converted Cost: | 5 |
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| Layout: | Split |
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