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"Find me cards equivalent to: Chasm Guide"

Cards similar to Chasm Guide (red, grants haste, Ally-related):
1. Akoum Battlesinger — Grants creatures you control haste on Ally ETB (also red, also an Ally).
2. Captain's Claws — Not a creature but gives tokens, pairs with Allies well.
3. Kazuul Warlord — Pumps Allies, red Ally synergy, but does not grant haste.
4. Goblin Warchief — Not an Ally, but a red Goblin, gives Goblins haste.
5. Chasm Guide — Your original example.

Closest is Akoum Battlesinger (less direct, but same color, same tribe, similar effect). Chasm Guide is unique for giving all your creatures haste via Rally.

Found Cards

5 Results

Akoum Battlesinger

Captain's Claws

Chasm Guide

Goblin Warchief

Kazuul Warlord

Akoum Battlesinger #71 Creature — Human Berserker Ally

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Berserker
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.87 EUR 0.2 EUR
    Tcgplayer 0.2 USD / 1.39 USD
    Manapool / 0.35 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.

    Captain's Claws #162 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • The token is never declared as an attacking creature. It simply enters the battlefield attacking. This won’t cause any abilities that trigger “whenever a creature attacks” to trigger.
  • You choose which opponent or planeswalker controlled by an opponent the token is attacking as it enters the battlefield. It doesn’t have to be the same opponent or planeswalker that the equipped creature is attacking.
  • Prices

    Seller Price
    Tcgplayer 0.43 USD / 1.28 USD
    Manapool / 0.7 USD 0.2 USD
    Cardmarket / 1.41 EUR 0.37 EUR
    Cardkingdom 0.79 USD / 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip

    Chasm Guide #143 Creature — Goblin Scout Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Scout
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
  • When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.34 EUR 0.1 EUR
    Tcgplayer / 0.51 USD 0.14 USD
    Manapool / 0.21 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.

    Goblin Warchief #J22-548 Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Goblin Warchief’s effect reduces only generic mana in the cost of Goblin spells you cast. For example, it doesn’t reduce the cost of Skirk Prospector below {R}.
  • Prices

    Seller Price
    Tcgplayer 0.96 USD
    Manapool 1.04 USD
    Cardmarket 0.86 EUR
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Goblin spells you cast cost less to cast. Goblins you control have haste.

    Kazuul Warlord #134 Creature — Minotaur Warrior Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Warrior
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This ability triggers on this creature entering, so it will enter with its unmodified power and toughness, and then receive a +1/+1 counter a short time later. It does not enter with the +1/+1 counter already on it.
  • Unlike other Allies with similar abilities, Kazuul Warlord's ability lets you put +1/+1 counters on all your Ally creatures, not just itself.
  • Prices

    Seller Price
    Cardkingdom / 2.99 USD 0.59 USD
    Manapool 0.41 USD / 1.95 USD
    Tcgplayer / 1.96 USD 1.04 USD
    Cardmarket / 1.12 EUR 0.54 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another Ally you control enters, you may put a +1/+1counteron each Ally creature you control.