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"Find me cards equivalent to: Chevill, Bane of Monsters"

Equivalent cards to Chevill, Bane of Monsters in terms of color (black and green) and legendary status, with similar mechanics (reward for opponents' creatures dying) include:
1. Mazirek, Kraul Death Priest – Benefits when permanents are sacrificed.
2. Skullbriar, the Walking Grave – Aggressive BG human with counters theme.
3. Glissa, the Traitor – Deathtouch and triggers on opponent's creatures dying, though it returns artifacts.
4. Hapatra, Vizier of Poisons – Rewards you for -1/-1 counters on creatures dying.

All are BG legendary creatures that interact with counters or deaths for value, similar to Chevill, Bane of Monsters.

Found Cards

5 Results

Chevill, Bane of Monsters

Glissa, the Traitor

Hapatra, Vizier of Poisons

Mazirek, Kraul Death Priest

Skullbriar, the Walking Grave

Chevill, Bane of Monsters #181p Legendary Creature — Human Rogue

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • Chevill’s middle ability and last ability look for any bounty counter on your opponents’ permanents, not just one from that Chevill. For example, if players A and B each control a Chevill and player A has put a bounty counter on player C’s creature, player B’s Chevill won’t put a counter on anything and both players will gain 3 life and draw a card when that creature dies.
  • If Chevill leaves the battlefield at the same time that an opponent’s permanent with a bounty counter on it dies, you gain 3 life and draw a card. If Chevill leaves the battlefield before that permanent dies, Chevill’s last ability won’t be around to trigger.
  • If the creature or planeswalker with a bounty counter on it ceases to be a creature or planeswalker, Chevill’s last ability will still trigger if that permanent is put into a graveyard from the battlefield.
  • If your life total is brought to 0 or less at the same time that a creature with a bounty counter on it is dealt lethal damage, you lose the game before the last ability goes on the stack.
  • Prices

    Seller Price
    Tcgplayer 2.52 USD
    Cardkingdom / 8.99 USD 3.99 USD
    Cardmarket / 2.69 EUR 2.55 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bountycounteron target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bountycounteron it dies, you gain 3 life and draw a card.

    Glissa, the Traitor #1217 Legendary Creature — Phyrexian Zombie Elf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Zombie
  • Elf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • If an artifact you own and a creature an opponent controls go to the graveyard at the same time, you may choose that artifact card as the target of Glissa, the Traitor’s ability (even if they’re the same card: an artifact creature you own that an opponent controlled).
  • Prices

    Seller Price
    Cardkingdom 19.99 USD
    Tcgplayer 13.07 USD
    Cardmarket 10.89 EUR
    Manapool 12.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, deathtouch Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.

    Hapatra, Vizier of Poisons #123 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you put any number of -1/-1 counters on more than one creature at once, Hapatra's last ability triggers once for each of those creatures.
  • If you put enough -1/-1 counters on Hapatra so that its toughness is 0 or less, its last ability triggers.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.25 EUR
    Tcgplayer 0.36 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Hapatra deals combat damage to a player, you may put a -1/-1counteron target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

    Mazirek, Kraul Death Priest #319 Legendary Creature — Insect Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.
  • If you sacrifice Mazirek and other permanents at the same time, Mazirek's last ability triggers for the other permanents.
  • If you sacrifice a permanent as part of casting a spell or activating an ability, Mazirek's last ability will resolve before that spell or ability.
  • Mazirek's last ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.32 USD
    Cardmarket 0.29 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a player sacrifices another permanent, put a +1/+1counteron each creature you control.

    Skullbriar, the Walking Grave #227 Legendary Creature — Zombie Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Counters that adjust power and/or toughness affect Skullbriar's power and/or toughness in zones other than the battlefield. For example, a Skullbriar in the command zone with a +1/+1 counter on it will be 2/2.
  • Effects that last "for as long as that creature has a [kind of] counter on it," such as Aven Mimeomancer's, stop applying to Skullbriar once it leaves the battlefield. Even though Skullbriar retains the counters, it becomes a new object with no relation to its last existence in its previous zone.
  • If a card becomes a copy of Skullbriar, counters will remain on that card when it leaves the battlefield (unless it goes to your hand or library). Once it does so, it stops being a copy of Skullbriar, so those counters will cease to exist when that card next changes zones.
  • Skullbriar retains all counters, not just +1/+1 counters.
  • Skullbriar will get one +1/+1 counter each time it deals combat damage to a player (including you if its combat damage gets redirected), regardless of how much damage is dealt.
  • Skullbriar's last ability only works if it has that ability in the zone it's moving from. For example, with Yixlid Jailer ("Cards in graveyards lose all abilities") on the battlefield, a Skullbriar with a counter on it in a graveyard loses that counter when it's put onto the battlefield. Conversely, that Skullbriar moving from the graveyard to the battlefield would retain that counter if Humility ("All creatures lose all abilities and are 1/1") were on the battlefield; if Skullbriar then left the battlefield with Humility still on the battlefield, it would lose the counter.
  • The counters that remain on Skullbriar as it changes zones aren't "placed" on Skullbriar. Effects like Doubling Season's and Melira, Sylvok Outcast's won't affect those counters.
  • Prices

    Seller Price
    Cardkingdom 9.99 USD
    Manapool 12.21 USD
    Tcgplayer 20.57 USD
    Cardmarket 4.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1counteron it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.