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"Find me cards equivalent to: Chimeric Idol"

Equivalent cards to Chimeric Idol (artifact, colorless, animates into a creature):
1. Mishra's Factory – Not an artifact, but animates into a 2/2 artifact creature.
2. Mutavault – Land, not artifact, becomes a 2/2 creature.
3. Chimeric Staff – Artifact, pay X to make it an X/X artifact creature.
4. Chimeric Mass – Artifact, X/X based on counters, animates for
1. 5. Mishra's Self-Replicator – Artifact creature, but not an animated artifact.
6. Manlands (like Blinkmoth Nexus) – Lands, not artifacts, become artifact creatures.

Closest true equivalents: Chimeric Staff and Chimeric Mass—both are colorless artifacts that can become creatures.


Reason:
Focused on colorless artifacts that animate into creatures, like Chimeric Idol. Few trigger on tap-all-lands, but functionally similar in animation.

Found Cards

8 Results

Blinkmoth Nexus

Chimeric Idol

Chimeric Mass

Chimeric Staff

Mishra's Factory

Mishra's Self-Replicator

Mutavault

Mutavault

Blinkmoth Nexus #48 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Blinkmoth Nexus can be the target of its last ability after activating its middle ability. Activating it after it has blocked a creature won't remove it from combat or stop it from dealing and being dealt combat damage.
  • Prices

    Seller Price
    Tcgplayer / 3.48 USD 2.77 USD
    Manapool / 4.16 USD 2.34 USD
    Cardkingdom 4.49 USD / 4.49 USD
    Cardmarket / 4.64 EUR 3.42 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. , : Target Blinkmoth creature gets +1/+1 until end of turn.

    Chimeric Idol #136 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Your lands are tapped as part of the effect, not part of the cost.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Cardmarket 0.26 EUR / 6.21 EUR
    Manapool 0.23 USD / 3.59 USD
    Tcgplayer / 3.23 USD 0.26 USD
    Cardkingdom / 6.99 USD 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.

    Chimeric Mass #141 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the last ability while Chimeric Mass is a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
  • For example, say you activate the last ability of a Chimeric Mass with three charge counters on it. After it resolves, you cast Giant Growth targeting it. It’s now 6/6. Then Diminish (“Target creature becomes 1/1 until end of turn”) is cast targeting it. Once Diminish resolves, Chimeric Mass would be 4/4. Activating Chimeric Mass’s last ability a second time would make it 6/6 again until end of turn.
  • If the number of charge counters on Chimeric Mass changes while it is a creature, its power and toughness will change accordingly.
  • If you activate Chimeric Mass’s last ability while it has no charge counters on it, it will become a 0/0 creature and be put into its owner’s graveyard as a state-based action.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 1.49 USD
    Tcgplayer / 0.72 USD 0.26 USD
    Manapool 0.18 USD / 0.6 USD
    Cardmarket / 0.45 EUR 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters with X charge counters on it. : Until end of turn, this artifact becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."

    Chimeric Staff #288 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • If Chimeric Staff is already an artifact creature when you activate its ability, Chimeric Staff stays an artifact creature but the ability resets its creature types. You always apply the effect from this card before counters or other effects that modify power and toughness. For example, if you pay {3} to make it a 3/3, then someone gives it -1/-1, it will be a 2/2. If you then activate the ability with {4}, you will apply the "4/4" effect before the -1/-1 effect, so the end result will be a 3/3. Damage that was dealt to the creature stays on it.
  • Prices

    Seller Price
    Manapool 0.26 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.44 USD
    Cardmarket 0.7 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This artifact becomes an X/X Construct artifact creature until end of turn.

    Mishra's Factory #1994 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. Notably, if you turn Mishra's Factory into a creature on the turn it entered the battlefield, you won't be able to then activate its first or last abilities.
  • After it becomes a creature, Mishra's Factory will still have all its abilities.
  • Prices

    Seller Price
    Manapool 2.14 USD / 3.41 USD
    Cardkingdom / 3.49 USD 2.79 USD
    Tcgplayer 1.91 USD / 3.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

    Mishra's Self-Replicator #223s Artifact Creature — Assembly-Worker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Assembly-Worker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.
  • An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.
  • If Mishra’s Self-Replicator leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Mishra’s Self-Replicator, using Mishra’s Self-Replicator’s copiable values from when it was last on the battlefield.
  • Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.
  • Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • The token will have Mishra’s Self-Replicator’s ability. It will also be able to create copies of itself.
  • The token won’t copy counters or damage marked on Mishra’s Self-Replicator, nor will it copy other effects that have changed Mishra’s Self-Replicator’s power, toughness, types, color, and so on. Normally, this means the token will simply be a Mishra’s Self-Replicator, but if any copy effects have affected that Mishra’s Self-Replicator, they’re taken into account.
  • While resolving the triggered ability of Mishra’s Self-Replicator, you can’t pay {1} multiple times to create more than one token. However, if you control more than one Mishra’s Self-Replicator, you can pay {1} for each of their abilities.
  • Prices

    Seller Price
    Tcgplayer 0.98 USD
    Cardkingdom 1.49 USD
    Manapool 0.52 USD
    Cardmarket 0.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of this creature. (Artifacts, legendaries, and Sagas are historic.)

    Mutavault #118 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although Mutavault has all creature types while it's animated, it does not have the changeling keyword ability.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 25.44 USD
    Manapool 23.95 USD
    Cardmarket 19.08 EUR
    Cardkingdom 44.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

    Mutavault #11 Token Land

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: /
    Types:
  • Token
  • Land
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 2.45 USD / 8.94 USD
    Cardkingdom 1.99 USD

    Legalities

    Text

    : Add . : This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.