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"Find me cards equivalent to: Choking Vines"

Equivalent cards to Choking Vines (Green, instant, deals with attacking/blocking creatures):

  • Pit Fight (Green/Red, instant, creature fights another)
  • Prey Upon (Green, sorcery, creature fights another)
  • Ambush Viper (Green, flash, deathtouch - surprise blocker)
  • Time to Feed (Green, sorcery, fight and gain life)
  • Aethertide Whale (Green, instant, deals with attacking/blocking but from a different set)


Reason: All are green cards that deal with creatures during combat or remove attackers/blockers, similar to Choking Vines.

Found Cards

6 Results

Aethertide Whale

Ambush Viper

Choking Vines

Pit Fight

Prey Upon

Time to Feed

Aethertide Whale #175 Creature — Whale

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 6/4
Types:
  • Creature
  • SubTypes:
  • Whale
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Manapool / 0.26 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Cardmarket / 0.99 EUR 0.08 EUR
    Tcgplayer 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you get six (energy counters). Pay : Return this creature to its owner's hand.

    Ambush Viper #15 Creature — Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Flash

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Deathtouch

    Choking Vines #123 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Choking Vines will make any creatures it targets become blocked, even if the creature had blocking restrictions on it. For example, you can make a creature with Islandwalk become blocked even if the defending player has Islands. This is because evasion abilities only prevent creatures from being assigned to block them.
  • You can declare zero targets, with X=0.
  • Choking Vines isn’t particularly effective against creatures with trample. Since the creature with trample has no blocker to assign damage to, all the damage will be assigned to the defending player.
  • If a previously unblocked creature becomes blocked as a result of Choking Vines, any “When this creature becomes blocked” abilities that creature has will trigger. Any “When this creature becomes blocked by a creature” abilities that creature has won’t trigger.
  • You may target a blocked creature with Choking Vines. Choking Vines will deal 1 damage to it, and have no other effect on it.
  • Prices

    Seller Price
    Cardmarket 0.11 EUR
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cast this spell only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)

    Pit Fight #223 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If either target of Pit Fight is an illegal target when the ability tries to resolve, neither creature will deal or be dealt damage.
  • The second target of Pit Fight can be another creature you control, but it can’t be the same creature as the first target.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool 0.15 USD / 0.32 USD
    Tcgplayer / 0.75 USD 0.14 USD
    Cardmarket / 0.39 EUR 0.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)

    Prey Upon #143 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If either target is an illegal target as Prey Upon resolves, no creature will deal or be dealt damage.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

    Time to Feed #181 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If neither creature is a legal target when Time to Feed tries to resolve, the spell won't resolve and none of its effects will happen.
  • If the first target creature dies that turn, you'll gain 3 life no matter what caused the creature to die or who controls the creature at that time.
  • Time to Feed has two targets: a creature an opponent controls and a creature you control. If only one of those creatures is a legal target when Time to Feed tries to resolve, the creatures won't fight and neither will deal or be dealt damage. If the creature you don't control is the illegal target, you won't gain life when it dies.
  • Prices

    Seller Price
    Cardmarket / 0.17 EUR 0.05 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.24 USD 0.05 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)