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"Find me cards equivalent to: Chromanticore"

Equivalent cards to Chromanticore (Five-color Enchantment Creatures with similar mechanics or attributes):
1. Genju of the Realm

  • Five colors, Enchantment, becomes a creature.
    2. Niv-Mizzet Reborn
  • Five colors, creature with impactful abilities.
    3. Sliver Legion
  • Five colors, powerful multi-ability creature.
    4. Scion of the Ur-Dragon
  • Five colors, creature with ability synergy.
    5. Child of Alara
  • Five colors, creature with board-impacting abilities.


Reason: True equivalents are rare; none copy all mechanics, but these are five-color creatures or enchantments with similar versatility or impact.

Found Cards

6 Results

Child of Alara

Chromanticore

Genju of the Realm

Niv-Mizzet Reborn

Scion of the Ur-Dragon

Sliver Legion

Child of Alara #4 Legendary Creature — Avatar

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Manapool 1.09 USD
    Cardmarket 0.98 EUR
    Tcgplayer 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When Child of Alara dies,destroyall nonland permanents. They can't be regenerated.

    Chromanticore #146 Enchantment Creature — Manticore

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Manticore
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow Flying Lifelink Trample Vigilance

    Rules

  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • Prices

    Seller Price
    Cardmarket 0.29 EUR
    Tcgplayer 0.57 USD
    Cardkingdom 1.29 USD
    Manapool 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

    Genju of the Realm #151 Legendary Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
  • Prices

    Seller Price
    Cardmarket / 10.48 EUR 1.41 EUR
    Manapool 2.34 USD / 8.74 USD
    Cardkingdom 3.99 USD
    Tcgplayer / 11.82 USD 4.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land : Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

    Niv-Mizzet Reborn #459 Legendary Creature — Dragon Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A "color pair" is exactly two colors. There are ten color pairs in Magic: white-blue, white-black, blue-black, blue-red, black-red, black-green, red-green, red-white, green-white, and green-blue.
  • If the top ten cards of your library don't contain all ten color pairs, you choose as many cards as you can and put those cards into your hand.
  • Prices

    Seller Price
    Tcgplayer 1 USD / 0.97 USD
    Cardkingdom / 2.49 USD 1.99 USD
    Manapool 0.8 USD / 0.95 USD
    Cardmarket / 2.11 EUR 1.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

    Scion of the Ur-Dragon #1531 Legendary Creature — Dragon Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Removing the other Dragon card from your graveyard has no effect on Scion of the Ur-Dragon.
  • When Scion of the Ur-Dragon becomes a copy of another Dragon, it loses its copy ability for the rest of the turn.
  • Prices

    Seller Price
    Cardkingdom 29.99 USD
    Manapool 21.39 USD
    Cardmarket 25.92 EUR
    Tcgplayer 21.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Thenshuffle

    Sliver Legion #1310 Legendary Creature — Sliver

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Sliver
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn't provide any additional benefit.
  • If the creature type of a Sliver changes so it's no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Sliver may become lethal if another Sliver leaves the battlefield during that turn.
  • If Sliver Legion and two other Slivers are on the battlefield, for example, each of them gets +2/+2.
  • Prices

    Seller Price
    Cardkingdom 42.99 USD
    Manapool 31.15 USD
    Tcgplayer 33.12 USD
    Cardmarket 29.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All Sliver creatures get +1/+1 for each other Sliver on the battlefield.