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"Find me cards equivalent to: Chronatog Totem"

Equivalent cards to Chronatog Totem (Artifact, Colorless, becoming a creature, mana ability):
1. Guardian Idol—{T}: Add {C}. {2}: Becomes a 2/2 Golem artifact creature until end of turn.
Reason: Artifact, mana ability, becomes a creature.

2. Chimeric Idol—{1}: Becomes a 3/3 artifact creature until end of turn. Tap all other lands you control.
Reason: Artifact, can turn into a creature.

3. Wandering Fumarole—(Not an artifact, but similar)—Land that becomes a blue/red creature.
Reason: Color alignment and transformation, but not an artifact.

4. Animated Spellbook—{2}: Becomes a 0/3 blue Sphinx artifact creature with flying until end of turn.
Reason: Artifact, blue, animates itself.

Chronatog Totem is unique for its Atog ability and skipping your turn, no direct colorless artifact matches all abilities precisely.

Found Cards

4 Results

Chimeric Idol

Chronatog Totem

Guardian Idol

Wandering Fumarole

Chimeric Idol #136 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Your lands are tapped as part of the effect, not part of the cost.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Cardmarket 0.26 EUR / 6.21 EUR
    Manapool 0.23 USD / 3.59 USD
    Tcgplayer / 3.23 USD 0.26 USD
    Cardkingdom / 6.99 USD 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.

    Chronatog Totem #252 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer / 3.08 USD 0.23 USD
    Manapool 0.15 USD / 1.57 USD
    Cardmarket / 0.69 EUR 0.14 EUR
    Cardkingdom 0.35 USD / 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This artifact becomes a 1/2 blue Atog artifact creature until end of turn. : This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if this permanent is a creature.

    Guardian Idol #216 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activating the last ability of Guardian Idol while it's already a creature will override any effects that set its power or toughness to a specific value. Effects that modify power or toughness without setting them to a specific value will continue to apply.
  • If Guardian Idol has any +1/+1 counters on it, those counters will remain on it after it stops being a creature. Those counters will have no effect as long as Guardian Idol isn't a creature, but they will apply again if it later becomes a creature.
  • Prices

    Seller Price
    Manapool 0.25 USD / 0.35 USD
    Cardkingdom / 0.99 USD 0.79 USD
    Tcgplayer / 0.48 USD 0.34 USD
    Cardmarket 0.17 EUR / 0.5 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters tapped. : Add . : This artifact becomes a 2/2 Golem artifact creature until end of turn.

    Wandering Fumarole #180 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
  • An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
  • This land is colorless until the last ability gives it colors.
  • When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • Prices

    Seller Price
    Cardkingdom 9.99 USD
    Tcgplayer 8.91 USD
    Manapool 8.33 USD
    Cardmarket 9.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add or . : Until end of turn, this land becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.