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"Find me cards equivalent to: Cinderheart Giant"

Equivalent cards to Cinderheart Giant (red, Giant, dies trigger, high damage):
1. Inferno Titan — Red, Giant, deals damage when enters battlefield or attacks (not death, but impactful).
2. Spitebellows — Red, Elemental (not Giant), deals 6 damage to a target creature when it leaves the battlefield.
3. Cinderheart Giant — Your original card, matches all criteria.

True equivalents are rare; red Giants with death triggers like Cinderheart Giant are unique. Closest matches share the danger/damage theme, some may not match type exactly.

Found Cards

3 Results

Cinderheart Giant

Inferno Titan

Spitebellows

Cinderheart Giant #126 Creature — Giant Berserker

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 7
Power/Toughness: 7/6
Types:
  • Creature
  • SubTypes:
  • Giant
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • The creature an opponent controls isn’t targeted, so it’s chosen as the triggered ability resolves. A creature with hexproof could be chosen, as could a creature with protection from red, although, in the latter case, the damage would be prevented.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.09 EUR / 0.13 EUR
    Tcgplayer 0.08 USD / 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.

    Inferno Titan #224 Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You divide the damage as you put Inferno Titan's triggered ability on the stack, not as it resolves. Each target must be assigned at least 1 damage. (In other words, as you put the ability on the stack, you choose whether to have it deal 3 damage to a single target, 2 damage to one target and 1 damage to another target, or 1 damage to each of three targets.)
  • Prices

    Seller Price
    Cardkingdom / 4.49 USD 4.99 USD
    Cardmarket 3.86 EUR / 3.75 EUR
    Manapool 3.38 USD / 4.64 USD
    Tcgplayer 3.87 USD / 4.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

    Spitebellows #105 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 6/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evoke

    Rules

  • Effects that cause you to pay more or less to cast a spell will cause you to pay that much more or less while casting it for its evoke cost, too. That's because they affect the total cost of the spell, not its mana cost.
  • Evoke doesn't change the timing of when you can cast the creature that has it. If you could cast that creature spell only when you could cast a sorcery, the same is true for cast it with evoke.
  • If a creature spell cast with evoke changes controllers before it enters, it will still be sacrificed when it enters. Similarly, if a creature cast with evoke changes controllers after it enters but before its sacrifice ability resolves, it will still be sacrificed. In both cases, the controller of the creature at the time it left the battlefield will control its leaves-the-battlefield ability.
  • If you're casting a spell "without paying its mana cost," you can't use its evoke ability.
  • When you cast a spell by paying its evoke cost, its mana cost doesn't change. You just pay the evoke cost instead.
  • Whether evoke's sacrifice ability triggers when the creature enters depends on whether the spell's controller chose to pay the evoke cost, not whether they actually paid it (if it was reduced or otherwise altered by another ability, for example).
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 4.99 USD
    Tcgplayer / 2.19 USD 0.28 USD
    Manapool / 0.34 USD 0.26 USD
    Cardmarket / 0.86 EUR 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)