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"Find me cards equivalent to: Circle of Flame"

Cards equivalent to Circle of Flame (red enchantments, punish attacking creatures):
1. Caltrops (Artifact, not red, but same effect: Whenever a creature attacks, Caltrops deals 1 damage to it.)
2. Komainu Battle Armor (Artifact Equipment, grants similar effect to enchanted creature.)
3. Powerstone Minefield (Enchantment, R/W: Whenever a creature attacks, it deals 2 damage to it.)
4. Pyrohemia (Red, but not identical—it damages all creatures/players for R.)
5. Imposing Grandeur and Raging River (red enchantments, but not quite the same).

Closest actual red enchantment: Circle of Flame is unique in mono-red. Closest in play pattern is Powerstone Minefield.


Reason: Few mono-red enchantments specifically punish attacking (ground) creatures like Circle of Flame. Most similar effects are artifacts.

Found Cards

7 Results

Caltrops

Circle of Flame

Imposing Grandeur

Komainu Battle Armor

Powerstone Minefield

Pyrohemia

Raging River

Caltrops #129 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 59.99 USD 17.99 USD
    Cardmarket / 30.93 EUR 5.54 EUR
    Manapool 17.16 USD / 50.52 USD
    Tcgplayer 20.93 USD / 50.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature attacks, this artifact deals 1 damage to it.

    Circle of Flame #127 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Circle of Flame's ability triggers only if a creature without flying is declared as an attacker during the declare attackers step. If a creature with flying attacks you or a planeswalker you control and then loses flying, or if a creature without flying is put onto the battlefield attacking you or a planeswalker you control, the ability won't trigger.
  • Circle of Flame is banned in Pauper (not just non-legal), due to a special case on MTGO: https://magic.wizards.com/en/articles/archive/news/january-21-2019-banned-and-restricted-announcement
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.35 USD
    Manapool / 0.7 USD 0.15 USD
    Tcgplayer 0.28 USD / 0.76 USD
    Cardmarket / 0.68 EUR 0.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.

    Imposing Grandeur #24 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.4 EUR 1.45 EUR
    Cardkingdom 2.99 USD
    Manapool 0.92 USD
    Tcgplayer 1.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player maydiscardtheir hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

    Komainu Battle Armor #NEC-21 Artifact Creature — Equipment Dog

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Equipment
  • Dog
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Goad Menace Reconfigure

    Rules

  • Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
  • An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
  • An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
  • An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
  • As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
  • Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
  • If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
  • If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
  • Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
  • Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD
    Tcgplayer 4.51 USD
    Cardmarket 4.13 EUR
    Manapool 4.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Equipped creature gets +2/+2 and has menace. Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

    Powerstone Minefield #115 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.47 USD / 10.1 USD
    Cardkingdom 0.59 USD / 7.99 USD
    Manapool 0.3 USD / 6.9 USD
    Cardmarket 0.44 EUR / 7.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.

    Pyrohemia #2211 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each activation is considered a new damage effect. An activation can only be 1 point of damage.
  • It will stay on the battlefield if there is a creature that is put into the graveyard during the end step. This is because this ability will not trigger at all if there is at least one creature on the battlefield as the end step begins.
  • Note that "until end of turn" effects wear off after "at the beginning of the end step" triggered abilities, so an artifact that animates until end of turn can keep this on the battlefield.
  • Prices

    Seller Price
    Tcgplayer / 8.5 USD 8.31 USD
    Manapool 7.81 USD / 12.47 USD
    Cardmarket / 6.58 EUR 5.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of the end step, if no creatures are on the battlefield,sacrificethis enchantment. : This enchantment deals 1 damage to each creature and each player.

    Raging River #169 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters (or something becomes a creature) after the ability resolves, that creature will not be able to block any creature that was attacking at the time the ability resolved.
  • If a creature is put onto the battlefield attacking after the ability resolves, it can be blocked by any creature that could normally block it (including creatures that entered after the ability resolved).
  • Prices

    Seller Price
    Cardmarket 97.84 EUR
    Manapool 106.05 USD
    Tcgplayer 159.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.