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"Find me cards equivalent to: Citadel of Pain"

Here are some equivalent cards to Citadel of Pain (red enchantments that punish players for untapped lands or similar behavior):
1. Citadel of Pain – (Original card)
2. Manabarbs – (Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.)
3. Power Surge – (At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they control.)


Reason: These are red enchantments that punish players based on their land usage or untapped lands, matching Citadel of Pain in color and effect.

Found Cards

3 Results

Citadel of Pain

Manabarbs

Power Surge

Citadel of Pain #86 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It counts the untapped lands on resolution.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Cardmarket 1.42 EUR / 12 EUR
    Manapool 2.65 USD / 18.32 USD
    Tcgplayer 4.39 USD / 26.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.

    Manabarbs #212 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This card has a triggered ability that causes a separate effect for 1 point of damage each time a land is tapped for mana.
  • If any lands are tapped for mana while a player is casting a spell or activating an ability, Manabarbs’s ability will trigger that many times and wait. When the player finishes casting that spell or activating that ability, it’s put on the stack, then Manabarbs’s triggered abilities are put on the stack on top of it. The Manabarbs abilities will resolve first.
  • On the other hand, a player can tap lands for mana, let the Manabarbs triggered abilities be put on the stack, and then respond to those abilities by casting an instant or activating an ability using that mana. In that case, the spell or ability will resolve first.
  • The ability will trigger each time a land is tapped for mana. Each ability is separate.
  • This ability is not a mana ability. It goes on the stack and can be responded to.
  • Prices

    Seller Price
    Manapool 10.4 USD
    Cardmarket 3.8 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

    Power Surge #170 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This card knows how many were untapped even if it was not on the battlefield at the beginning of the turn.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.