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"Find me cards equivalent to: Clarion Ultimatum"

Few cards are truly equivalent to Clarion Ultimatum, but here are some similar Bant (G/U/W) sorceries or effects:
1. Collected Company — not Bant-colored, but a green instant that puts creature cards from your library onto the battlefield.
2. Primevals' Glorious Rebirth — brings back legendary permanents, but is WB.
3. Genesis Wave — green, not strictly Bant, but puts permanents from the top of your library onto the battlefield.
4. Green Sun's Zenith — green sorcery that puts a green creature with X cost onto the battlefield.

Clarion Ultimatum is very unique; none match its effect exactly in these colors, but Genesis Wave is one of the closest functional equivalents for putting many permanents onto the field at once.

Found Cards

5 Results

Clarion Ultimatum

Collected Company

Genesis Wave

Green Sun's Zenith

Primevals' Glorious Rebirth

Clarion Ultimatum #163 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose a permanent whose name has been changed by an effect (for example, a Clone that's copying another creature), you'll search for a card with the new name, not one with the original name. Note that changing a land's subtype doesn't change its name.
  • If you choose a permanent with no name, such as a face-down creature, no card in your library can be found with that name.
  • If you find a card that isn't a permanent card while searching (for example, you chose an Illusion token and find the split card Illusion/Reality), that card remains in your library.
  • The cards all enter at the same time. If one of the cards that's entering is an Aura, it must enter attached to a permanent already on the battlefield. It can't enter attached to another permanent entering via Clarion Ultimatum. If an Aura can't enter this way, it remains in your library.
  • The five permanents you choose must all be different. However, some of them may have the same name as one another. For example, you may choose two Empyrial Archangels and three Plains. If you do, you search your library for up to two more Empyrial Archangels and up to three more Plains and put them onto the battlefield tapped.
  • This spell has no targets. You don't choose five permanents you control until Clarion Ultimatum resolves. If you control fewer than five permanents at that time, choose each permanent you do control.
  • You make just one search. (This could matter for cards like Aven Mindcensor, for example.)
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 0.52 USD
    Cardmarket / 0.74 EUR 0.41 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Manapool 0.15 USD / 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, thenshuffle

    Collected Company #166 aka. CoCo Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each of the creature cards can have mana value 3 or less. It's not the total mana value of the two cards.
  • Prices

    Seller Price
    Cardmarket 6.83 EUR / 3.78 EUR
    Manapool 2.88 USD
    Tcgplayer 3.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

    Genesis Wave #122 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
  • All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering, they'll see each other.
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • If a permanent card in your library has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0. Such cards can always be put onto the battlefield with Genesis Wave.
  • If you have fewer than X cards in your library, you reveal all of them.
  • You don't have to put permanent cards revealed this way onto the battlefield if you choose not to, regardless of their mana values.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 0.69 USD
    Tcgplayer / 5.72 USD 0.64 USD
    Manapool 0.52 USD / 2.89 USD
    Cardmarket / 4.02 EUR 0.77 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

    Green Sun's Zenith #127 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
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    Rules

  • If this spell doesn't resolve, none of its effects occur. In particular, it will go to the graveyard rather than to its owner's library.
  • If Green Sun's Zenith is countered, none of its effects will happen. Notably, it will be put into its owner's graveyard rather than shuffled into its owner's library.
  • If you own Green Sun's Zenith, but an opponent casts it (due to Knowledge Pool's effect, for example), that opponent searches their library for an appropriate creature card, then shuffles that library. That opponent then shuffles Green Sun's Zenith into your library. You won't shuffle any library in this case.
  • In most cases, if you own Green Sun's Zenith and cast it, you'll shuffle your library twice. In practice, shuffling once is sufficient, but effects that care about you shuffling your library (like Psychogenic Probe, for example) will see that you've shuffled twice.
  • Prices

    Seller Price
    Cardkingdom 27.99 USD
    Manapool 22.29 USD / 28.85 USD
    Tcgplayer 25.79 USD / 30.39 USD
    Cardmarket 18.11 EUR / 25.78 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a green creature card with mana value X or less, put it onto the battlefield, thenshuffleShuffleGreen Sun's Zenith into its owner's library.

    Primevals' Glorious Rebirth #201 Legendary Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they'll see each other.
  • Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).
  • You can't cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won't affect that spell.
  • You must return all legendary permanent cards to the battlefield, even if the “legend rule” will put some right back into your graveyard. If any abilities triggered from the legendary permanents entering the battlefield, those abilities will be put onto the stack after applying the “legend rule.”
  • Prices

    Seller Price
    Cardmarket / 1.9 EUR 0.78 EUR
    Manapool / 2.22 USD 0.82 USD
    Cardkingdom 1.99 USD / 4.99 USD
    Tcgplayer 1.4 USD / 4.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.