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5 Cards Found

AI 🤖 Find me cards equivalent to: Clarion Ultimatum

Equivalent cards to Clarion Ultimatum (white/green/blue):
1. Bring to Light – Can tutor and cast cards for free, albeit more flexible with cost and colors.
2. Genesis Wave – Puts multiple permanents from the library onto the battlefield.
3. Eerie Ultimatum – Mass reanimation for Abzan colors, similar magnitude effect.
4. Primevals' Glorious Rebirth – Returns all legendary permanents from graveyard to battlefield.


Reason: All listed cards enable massive board development or similar mass effect in the same color identity, focusing on permanents or big game swings.

Results:

Bring to Light #209s Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a spell with a converge ability is copied, no mana was spent to cast the copy, so the number of colors of mana spent to cast the spell will be zero. The number of colors spent to cast the original spell is not copied.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X.
  • If there are any alternative or additional costs to cast a spell with a converge ability, the mana spent to pay those costs will count. For example, if an effect makes sorcery spells cost {1} more to cast, you could pay {W}{U}{B}{R} to cast Radiant Flames and deal 4 damage to each creature.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as awaken costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • If you cast a spell with converge without spending any mana to cast it (perhaps because an effect allowed you to cast it without paying its mana cost), then the number of colors spent to cast it will be zero.
  • If you cast an instant or sorcery card this way, it goes to your graveyard as normal. It doesn't return to exile.
  • If you cast the exiled card, you do so as part of the resolution of Bring to Light. You can't wait to cast it later in the turn. Timing restrictions based on the card's type are ignored, but other restrictions (such as "Cast [this card] only during combat") are not.
  • If you don't cast the card, it remains exiled.
  • The maximum number of colors of mana you can spend to cast a spell is five. Colorless is not a color. Note that the cost of a spell with converge may limit how many colors of mana you can spend.
  • Unless a spell or ability allows you to, you can't choose to pay more mana for a spell with a converge ability just to spend more colors of mana. Likewise, if a spell or ability reduces the amount of mana it costs you to cast a spell with converge, you can't ignore that cost reduction in order to spend more colors of mana.
  • Prices

    Seller Price
    Tcgplayer 1.79 USD
    Cardmarket 2.18 EUR / 2.35 EUR
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, thenshuffle You may cast that card without paying its mana cost.

    Clarion Ultimatum #163 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose a permanent whose name has been changed by an effect (for example, a Clone that's copying another creature), you'll search for a card with the new name, not one with the original name. Note that changing a land's subtype doesn't change its name.
  • If you choose a permanent with no name, such as a face-down creature, no card in your library can be found with that name.
  • If you find a card that isn't a permanent card while searching (for example, you chose an Illusion token and find the split card Illusion/Reality), that card remains in your library.
  • The cards all enter at the same time. If one of the cards that's entering is an Aura, it must enter attached to a permanent already on the battlefield. It can't enter attached to another permanent entering via Clarion Ultimatum. If an Aura can't enter this way, it remains in your library.
  • The five permanents you choose must all be different. However, some of them may have the same name as one another. For example, you may choose two Empyrial Archangels and three Plains. If you do, you search your library for up to two more Empyrial Archangels and up to three more Plains and put them onto the battlefield tapped.
  • This spell has no targets. You don't choose five permanents you control until Clarion Ultimatum resolves. If you control fewer than five permanents at that time, choose each permanent you do control.
  • You make just one search. (This could matter for cards like Aven Mindcensor, for example.)
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 0.6 USD
    Cardmarket 0.23 EUR / 0.72 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, thenshuffle

    Eerie Ultimatum #184s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.
  • If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
  • You choose which permanent cards to return while Eerie Ultimatum is resolving. No player may take actions between the time you choose and the time those cards return to the battlefield.
  • You may choose to return just one permanent card, regardless of its name.
  • Prices

    Seller Price
    Tcgplayer 7.78 USD
    Cardmarket 4.78 EUR / 7.25 EUR
    Cardkingdom 8.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return any number of permanent cards with different names from your graveyard to the battlefield.

    Genesis Wave #122 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
  • All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering, they'll see each other.
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • If a permanent card in your library has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0. Such cards can always be put onto the battlefield with Genesis Wave.
  • If you have fewer than X cards in your library, you reveal all of them.
  • You don't have to put permanent cards revealed this way onto the battlefield if you choose not to, regardless of their mana values.
  • Prices

    Seller Price
    Tcgplayer 0.93 USD / 6.73 USD
    Cardmarket 0.87 EUR / 2.84 EUR
    Cardkingdom 0.69 USD / 4.99 USD
    Cardsphere 1.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

    Primevals' Glorious Rebirth #201 Legendary Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they'll see each other.
  • Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).
  • You can't cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won't affect that spell.
  • You must return all legendary permanent cards to the battlefield, even if the “legend rule” will put some right back into your graveyard. If any abilities triggered from the legendary permanents entering the battlefield, those abilities will be put onto the stack after applying the “legend rule.”
  • Prices

    Seller Price
    Tcgplayer 0.99 USD / 3.92 USD
    Cardmarket 0.51 EUR / 3.4 EUR
    Cardkingdom 2.29 USD / 6.99 USD
    Cardsphere 1.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.

    Bring to Light Sorcery Normal - ~$2.15

    Clarion Ultimatum Sorcery Normal - ~$0.51

    Eerie Ultimatum Sorcery Normal - ~$7.2

    Genesis Wave Sorcery Normal - ~$2.59

    Primevals' Glorious Rebirth Legendary Sorcery Normal - ~$2.74

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