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"Find me cards equivalent to: Clash of the Eikons"

Equivalent cards to Clash of the Eikons (green, sorcery, modal with similar effects):
1. Prey Upon — Target creature you control fights another target creature (fight effect).
2. Sage of Hours — Can manipulate counters, though not specifically lore.
3. Reweave — Manipulates permanents, but not specifically Sagas.
4. Fracture — Destroys enchantments, but not quite the same.

Closest functional equivalents:

  • Prey Upon (fight effect),
  • The Long Goodbye (modal green spells with removal, but not direct Saga manipulation).


Reason: No exact current green sorcery manipulates Saga lore counters outside Clash of the Eikons; Prey Upon matches the fight effect. Saga manipulation in green is unique to this set.

Found Cards

5 Results

Clash of the Eikons

Fracture

Prey Upon

Reweave

Sage of Hours

Clash of the Eikons #341 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • Putting a lore counter on a Saga will usually cause its next chapter ability to trigger. If it already has a number of lore counters on it that's greater than or equal to its final chapter number, however, no chapter abilities trigger.
  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Tcgplayer 0.32 USD / 0.37 USD
    Manapool / 0.25 USD 0.15 USD
    Cardmarket 0.39 EUR / 0.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one or more — • Target creature you control fights target creature an opponent controls. • Remove a lorecounterfrom target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) • Put a lorecounteron target Saga you control.

    Fracture #310 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.26 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.22 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target artifact, enchantment, or planeswalker.

    Prey Upon #143 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If either target is an illegal target as Prey Upon resolves, no creature will deal or be dealt damage.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

    Reweave #82 Instant — Arcane

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Arcane
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Splice

    Rules

  • When Reweave resolves it uses the type(s) that the permanent had right before it was sacrificed.
  • The player reveals cards only if the targeted permanent gets sacrificed.
  • With the introduction of the kindred type it became possible for an instant or sorcery card to share a type with the sacrificed permanent (ie, a kindred instant card shares a type with a kindred enchantment card). Reweave has received errata so that the effect looks for a *permanent* card that shares a type with the sacrificed permanent. A permanent card is a card that could be put onto the battlefield, which is any card that isn't an instant or sorcery.
  • A card with a splice ability can't be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen.
  • You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word "target" on the resulting spell.
  • You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
  • Prices

    Seller Price
    Tcgplayer 0.56 USD / 3.79 USD
    Cardkingdom / 9.99 USD 1.49 USD
    Cardmarket 0.31 EUR / 3.33 EUR
    Manapool / 3.85 USD 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, thenshuffle Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

    Sage of Hours #50 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Heroic abilities will resolve before the spell that caused them to trigger.
  • Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
  • Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
  • Prices

    Seller Price
    Cardkingdom / 44.99 USD 11.99 USD
    Cardmarket 9.8 EUR / 24.02 EUR
    Manapool / 27.48 USD 9.69 USD
    Tcgplayer / 46.66 USD 12.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Heroic — Whenever you cast a spell that targets this creature, put a +1/+1counteron it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.