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"Find me cards equivalent to: Clattering Skeletons"

Here are some equivalent cards to Clattering Skeletons (Black Skeleton creatures with a dies trigger):
1. Graveblade Marauder
Dies effect: Not exactly venture, but has a death-related effect.
2. Reassembling Skeleton
Dies/returns from graveyard.
3. Scion of Darkness
Dies/resurrection-oriented.

All are black Skeleton creatures with death-related abilities, but none exactly replicate the venture into the dungeon trigger, which is unique to Clattering Skeletons.

Found Cards

4 Results

Clattering Skeletons

Graveblade Marauder

Reassembling Skeleton

Scion of Darkness

Clattering Skeletons #312 Creature — Skeleton

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: 4/3
Types:
  • Creature
  • SubTypes:
  • Skeleton
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A player may only have one dungeon in the command zone at a time.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.16 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.18 EUR / 0.2 EUR
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)

    Graveblade Marauder #101 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • Count the number of creature cards in your graveyard as the ability resolves to determine how much life is lost. Notably, this could include any other creature you owned that died in combat, and perhaps even Graveblade Marauder itself.
  • Prices

    Seller Price
    Tcgplayer / 0.43 USD 0.16 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool / 0.37 USD 0.15 USD
    Cardmarket 0.17 EUR / 0.4 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch (Any amount of damage this deals to a creature is enough todestroyit.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

    Reassembling Skeleton #1406 Creature — Skeleton Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Skeleton
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 21.06 EUR / 23.97 EUR
    Cardkingdom / 39.99 USD 27.99 USD
    Manapool 26.02 USD / 30.19 USD
    Tcgplayer 26.54 USD / 29.33 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Return this card from your graveyard to the battlefield tapped.

    Scion of Darkness #86 Creature — Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 8
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling Trample

    Rules

  • If this card destroys a creature in combat and at the same time (using its Trample ability) it damages a player, you will be able to target the destroyed creature (if it was a card and not a token) to be brought back.
  • Prices

    Seller Price
    Manapool / 0.25 USD 0.15 USD
    Tcgplayer 0.33 USD / 0.35 USD
    Cardmarket 0.24 EUR / 0.3 EUR
    Cardkingdom / 0.49 USD 0.39 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling (,Discardthis card: Draw a card.)