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"Find me cards equivalent to: Cliffhaven Vampire"

Some equivalent cards to Cliffhaven Vampire (White/Black, life gain/drain triggers):

  • Vizkopa Guildmage (Black/White, can make opponents lose life when you gain life)
  • Epicure of Blood (Black, similar life drain trigger)
  • Sanguine Bond (Black, drains life when you gain life)
  • Basilica Bell-Haunt (White/Black, drains life and gains life on ETB)

All share life gain/loss synergy in White/Black.

Found Cards

5 Results

Basilica Bell-Haunt

Cliffhaven Vampire

Epicure of Blood

Sanguine Bond

Vizkopa Guildmage

Basilica Bell-Haunt #156 Creature — Spirit

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You gain 3 life even if some or all of your opponents can’t discard a card.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.34 USD
    Cardmarket 0.13 EUR / 0.79 EUR
    Tcgplayer / 0.85 USD 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, each opponent discards a card and you gain 3 life.

    Cliffhaven Vampire #153 Creature — Vampire Warrior Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Warrior
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A creature with lifelink dealing combat damage causes a single life-gaining event. For example, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), Cliffhaven Vampire’s triggered ability will trigger only once. However, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice.
  • In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.
  • The ability triggers just once for each life-gaining event, no matter how much life is gained.
  • Prices

    Seller Price
    Cardmarket / 4.23 EUR 0.64 EUR
    Manapool / 2.39 USD 0.57 USD
    Tcgplayer / 4.3 USD 0.79 USD
    Cardkingdom / 9.99 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you gain life, each opponent loses 1 life.

    Epicure of Blood #M19-95 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Epicure of Blood's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, Epicure of Blood's ability causes the opposing team to lose 1 life twice.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • The ability of Epicure of Blood triggers just once for each life-gaining event, whether it's 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the ability of Epicure of Blood triggers only once.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, each opponent loses 1 life.

    Sanguine Bond #1799 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.
  • If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.
  • Prices

    Seller Price
    Manapool 20.29 USD / 19.01 USD
    Cardkingdom 20.99 USD / 20.99 USD
    Cardmarket / 15.61 EUR 12.33 EUR
    Tcgplayer 19.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, target opponent loses that much life.

    Vizkopa Guildmage #211 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each time Vizkopa Guildmage’s second ability resolves, a delayed triggered ability is created. Whenever you gain life that turn, each of those abilities will trigger. For example, if you activate the second ability twice, let those abilities resolve, then gain 2 life, each opponent will lose a total of 4 life.
  • In a Two-Headed Giant game, Vizkopa Guildmage’s delayed triggered ability causes the opposing team to lose twice the life you gained.
  • Multiple instances of lifelink on the same creature are redundant.
  • Prices

    Seller Price
    Tcgplayer / 1.87 USD 0.47 USD
    Cardkingdom / 2.99 USD 0.69 USD
    Manapool / 0.71 USD 0.46 USD
    Cardmarket 0.29 EUR / 1.54 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature gains lifelink until end of turn. : Whenever you gain life this turn, each opponent loses that much life.