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"Find me cards equivalent to: Clock of DOOOOOOOOOOOOM!"

Equivalent cards to Clock of DOOOOOOOOOOOOM! (Artifact, Colorless, interacts with Contraptions/sprockets) include:
1. Sprocket Goblin (Unstable; interacts with sprockets, contraptions)
2. Quicksmith Spy (AER; Artifact synergy, card draw engine)
3. Gonti's Aether Heart (AER; cost+activation engine on artifacts)
4. Unwinding Clock (NPH; untaps artifacts on each player's turn)


Reason: True contraption/sprocket interaction is unique to Unstable, so Clock of DOOOOOOOOOOOOM! is mostly unmatched, but these options leverage artifact and untap mechanics as closely as available in black-bordered sets.

Found Cards

4 Results

Clock of DOOOOOOOOOOOOM!

Gonti's Aether Heart

Quicksmith Spy

Unwinding Clock

Clock of DOOOOOOOOOOOOM! #142 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • If the CRANK! counter is on Sprocket 1, it moves to Sprocket 2. Sprocket 2 to sprocket 3, and Sprocket 3 to Sprocket 1, as normal.
  • To crank a Contraption causes its ability to trigger and go on the stack, similar to what happens at the beginning of your turn normally.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket / 0.77 EUR 0.06 EUR
    Manapool 0.15 USD / 1 USD
    Tcgplayer 0.15 USD / 0.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Move the CRANK!counterto your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

    Gonti's Aether Heart #152s Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Manapool 10.42 USD
    Cardkingdom 9.99 USD
    Tcgplayer 12.5 USD
    Cardmarket 9.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Gonti's Aether Heart or another artifact you control enters, you get (two energy counters). Pay eight , Exile Gonti's Aether Heart: Take an extra turn after this one.

    Quicksmith Spy #41s Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Quicksmith Spy leaves the battlefield while its ability is on the stack, the artifact never gains the card-drawing ability.
  • If Quicksmith Spy leaves the battlefield, you no longer control it.
  • If Quicksmith Spy or the artifact leaves the battlefield while the card-drawing ability is on the stack, that ability resolves as normal.
  • If another player gains control of Quicksmith Spy, the artifact will no longer have the card-drawing ability, even if you regain control of Quicksmith Spy.
  • Prices

    Seller Price
    Cardmarket 0.34 EUR
    Cardkingdom 0.59 USD
    Manapool 0.39 USD
    Tcgplayer 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target artifact you control gains ": Draw a card" for as long as you control this creature.

    Unwinding Clock #164 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Even if you control more than one Unwinding Clock, you'll only untap your artifacts once during each other player's untap step.
  • Some effects, such as the one generated by Rust Tick's ability, state that an artifact doesn't untap during its controller's untap step. These effects won't apply and stop the artifact from untapping during another player's untap step.
  • Those artifacts untap at the same time as the active player's permanents. You have no choice about what untaps and can't choose to not untap an artifact you control.
  • Prices

    Seller Price
    Cardkingdom 29.99 USD / 84.99 USD
    Manapool / 34.19 USD 18.26 USD
    Cardmarket 14.26 EUR / 36.43 EUR
    Tcgplayer 20.2 USD / 64.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all artifacts you control during each other player's untap step.