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"Find me cards equivalent to: Coalition Victory"

Equivalent cards to Coalition Victory (WUBRG Sorcery, alternate win condition):
1. Door to Nothingness — Lets you make a player lose the game, requires WUBRG mana.
2. Maze's End — Land that lets you win if you control ten Gates with different names.
3. Hedron Alignment — Lets you win if you own a copy in hand, graveyard, exile, and on the battlefield.


Reason: No other card with exact effect as Coalition Victory, but these are multicolor, alternate win conditions. All include WUBRG or similar deck-building/color requirements.

Example card:
Coalition Victory (Sorcery — You win the game if you control a land of each basic land type and a creature of each color.)

Found Cards

4 Results

Coalition Victory

Door to Nothingness

Hedron Alignment

Maze's End

Coalition Victory #91 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 8
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • When Coalition Victory resolves, it checks for the five basic land types (Plains, Island, Swamp, Mountain, Forest) and the five colors (white, blue, black, red, green). If a single land has multiple types and/or a single creature is multiple colors, it will count all those types and/or colors.
  • Prices

    Seller Price
    Manapool 3.02 USD / 16.66 USD
    Tcgplayer / 54.15 USD 5.14 USD
    Cardmarket 0.97 EUR / 24.97 EUR
    Cardkingdom 4.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You win the game if you control a land of each basic land type and a creature of each color.

    Door to Nothingness #1678 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 5.33 EUR 5.04 EUR
    Manapool / 10.61 USD 9.32 USD
    Tcgplayer 10.29 USD / 10.49 USD
    Cardkingdom 9.49 USD / 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters tapped. , ,Sacrificethis artifact: Target player loses the game.

    Hedron Alignment #57 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof Scry

    Rules

  • The Hedron Alignment in exile must be face up. If it’s face down, it won’t count, even if you are allowed to look at it.
  • Prices

    Seller Price
    Manapool / 0.51 USD 0.15 USD
    Cardkingdom / 0.79 USD 0.49 USD
    Cardmarket 0.12 EUR / 0.37 EUR
    Tcgplayer / 0.84 USD 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. : Scry 1.

    Maze's End #1834 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze's End. The excess Gates are simply ignored.
  • Putting a Gate onto the battlefield with Maze's End doesn't count as the one land you can play during your turn. If it's your turn, you can play Maze's End or a different land card from your hand after its ability has resolved.
  • Returning Maze's End to its owner's hand is part of the cost to activate its last ability. Once that ability is announced, players can't respond to it until after you've paid its activation cost and returned Maze's End to hand.
  • When the last ability of Maze's End resolves, you'll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don't put a Gate onto the battlefield this way. This check will happen only as the ability resolves, not at other times.
  • Prices

    Seller Price
    Manapool 6.24 USD
    Cardkingdom 7.49 USD
    Tcgplayer 6.46 USD
    Cardmarket 4.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . , , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, thenshuffle If you control ten or more Gates with different names, you win the game.