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4 Cards Found

AI 🤖 Find me cards equivalent to: Coalition Victory

Equivalent cards to Coalition Victory (white, blue, black, red, green):

  • Door to Nothingness: Alternate win condition, requires all colors.
  • Maze's End: Alternate win condition, requires all ten Gate lands.
  • Happily Ever After: Alternate win, checks for multiple colors and types.


Reason: All are alternate win conditions involving color diversity.

Results:

Coalition Victory #91 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 8
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • When Coalition Victory resolves, it checks for the five basic land types (Plains, Island, Swamp, Mountain, Forest) and the five colors (white, blue, black, red, green). If a single land has multiple types and/or a single creature is multiple colors, it will count all those types and/or colors.
  • Prices

    Seller Price
    Tcgplayer 5.25 USD / 57.81 USD
    Cardmarket 2.2 EUR / 24.65 EUR
    Cardkingdom 32.99 USD
    Manapool 3.74 USD / 20.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You win the game if you control a land of each basic land type and a creature of each color.

    Door to Nothingness #1678 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 9.28 USD / 9.36 USD
    Cardmarket 4.7 EUR / 4.91 EUR
    Cardkingdom 6.99 USD / 10.99 USD
    Manapool 11.46 USD / 14.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters tapped. , ,Sacrificethis artifact: Target player loses the game.

    Happily Ever After #16p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ignore the alternative characteristics of an adventurer card in your graveyard. Its alternative card type won't be counted among the card types of cards in your graveyard.
  • In a Two-Headed Giant game, Happily Ever After's first ability causes each team to gain 5 life twice.
  • Lands are normally colorless permanents, even if they tap for mana of a certain color.
  • Players can't take any actions during your turn before your upkeep begins.
  • The card types that could appear among your permanents and cards in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes, such as legendary and basic, aren't card types.
  • The second triggered ability of Happily Ever After has one very long intervening "if" clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won't trigger at all. If they're not all true as the ability resolves, you won't win the game.
  • You could have one permanent that's all five colors, or the five colors could be spread out among any number of permanents.
  • Prices

    Seller Price
    Tcgplayer 0.45 USD / 0.53 USD
    Cardmarket 0.16 EUR / 0.28 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool 0.36 USD / 0.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

    Maze's End #1834 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze's End. The excess Gates are simply ignored.
  • Putting a Gate onto the battlefield with Maze's End doesn't count as the one land you can play during your turn. If it's your turn, you can play Maze's End or a different land card from your hand after its ability has resolved.
  • Returning Maze's End to its owner's hand is part of the cost to activate its last ability. Once that ability is announced, players can't respond to it until after you've paid its activation cost and returned Maze's End to hand.
  • When the last ability of Maze's End resolves, you'll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don't put a Gate onto the battlefield this way. This check will happen only as the ability resolves, not at other times.
  • Prices

    Seller Price
    Tcgplayer 6.62 USD
    Cardkingdom 5.49 USD
    Manapool 6.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . , , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, thenshuffle If you control ten or more Gates with different names, you win the game.

    Coalition Victory Sorcery Normal - ~$21.07

    Door to Nothingness Artifact Normal - ~$9.03

    Happily Ever After Enchantment Normal - ~$0.43

    Maze's End Land Normal - ~$6.12

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