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"Find me cards equivalent to: Coalition Warbrute"

Equivalent cards to Coalition Warbrute (red, Minotaur/Berserker, trample/enlist-like):
1. Neheb, the Worthy – Red, Minotaur, has relevant tribal synergy (but lacks enlist/trample).
2. Minotaur Skullcleaver – Red, Minotaur Berserker, gets haste and pump when entering, lacks trample/enlist.
3. Raging Kronch – Red, trample, strong attacker, not a Minotaur/Berserker.
4. Frenzied Arynx – Red, trample, and riot, can get extra power but not enlist/minotaur.

No other red Minotaur Berserkers with both trample and an enlist-like mechanic exist; Coalition Warbrute is unique for enlist. Closest matches share tribe or trample.

Found Cards

5 Results

Coalition Warbrute

Frenzied Arynx

Minotaur Skullcleaver

Neheb, the Worthy

Raging Kronch

Coalition Warbrute #118 Creature — Minotaur Berserker

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enlist Trample

    Rules

  • The attacking player chooses whether to tap a creature for an enlist ability immediately after they tap the creatures that they have chosen to attack with. You can’t choose to enlist a creature later.
  • To enlist a creature, that creature must be untapped, it must not be attacking (even if it has vigilance), and it must have haste or have been under that attacking player’s control since the beginning of their current turn.
  • When a player taps a creature for an attacking creature’s enlist ability, that attacking creature gets +X/+0 until end of turn, where X is the tapped creature’s power. This is a triggered ability that goes on the stack immediately after attackers have been declared in the declare attackers step.
  • You may tap only one creature for an enlist ability of an attacking creature, and a single creature can’t be tapped for more than one enlist ability.
  • Prices

    Seller Price
    Cardmarket / 0.06 EUR 0.02 EUR
    Tcgplayer / 0.18 USD 0.18 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample

    Frenzied Arynx #173 Creature — Cat Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Riot Trample

    Rules

  • If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
  • Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
  • Prices

    Seller Price
    Tcgplayer / 0.24 USD 0.12 USD
    Cardmarket 0.04 EUR / 0.19 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Riot (This creature enters with your choice of a +1/+1counteror haste.) Trample : This creature gets +3/+0 until end of turn.

    Minotaur Skullcleaver #130 Creature — Minotaur Berserker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.04 EUR / 0.2 EUR
    Manapool 0.15 USD / 0.18 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.33 USD 0.05 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When this creature enters, it gets +2/+0 until end of turn.

    Neheb, the Worthy #203s Legendary Creature — Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Neheb is affected by its own power-modifying ability once you have one or zero cards in hand.
  • When Neheb's triggered ability resolves, first the player whose turn it is chooses a card to discard, then each other player in turn order chooses a card to discard, then all of those cards are discarded simultaneously. No one sees what the other players are discarding before deciding which card to discard.
  • Prices

    Seller Price
    Cardmarket 0.67 EUR
    Cardkingdom 2.79 USD
    Manapool 0.89 USD
    Tcgplayer 1.59 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb deals combat damage to a player, each player discards a card.

    Raging Kronch #141 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although Raging Kronch can’t attack alone, other attacking creatures don’t have to attack the same player or planeswalker. For example, Raging Kronch could attack an opponent and another creature could attack a planeswalker that opponent controls.
  • If a creature that can’t attack alone also must attack if able, its controller must attack with it and another creature if able.
  • If you control more than one creature that can’t attack alone, they can attack together, even if no other creatures attack.
  • In a Two-Headed Giant game, Raging Kronch can attack along with a creature controlled by your teammate, even if no other creatures you control attack.
  • Raging Kronch can be declared as an attacker only if another creature is declared as an attacker at the same time. Once it’s attacking, removing the other creature won’t cause Raging Kronch to stop attacking.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.38 USD
    Cardmarket / 0.05 EUR 0.02 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't attack alone.