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AI 🤖 Find me cards equivalent to: Cobra Trap

Equivalent cards to Cobra Trap (green, instant, token creation, cost reduction if triggered):

  • Summoning Trap (green, instant, cost reduction, creature-based benefit)
  • Sasaya's Essence (green, instant, token, situational discount, e.g., Hooded Hydra but as a creature)


Reason: All are green instants with alternative costs or effects tied to creatures or token creation, similar to Cobra Trap.

Results:

Cobra Trap #146 Instant — Trap

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 6
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
  • Trap
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A spell or ability destroys a permanent only if that spell or ability specifically contains the word “destroy” in its text. If a spell or ability an opponent controls exiles a noncreature permanent you control, causes you to sacrifice a noncreature permanent, removes all loyalty counters from a planeswalker you control, or causes an ability you control to trigger (and then that ability destroys a permanent you control), Cobra Trap’s alternative cost condition hasn’t been met.
  • Casting a Trap by paying its alternative cost doesn’t change its mana cost or mana value. The only difference is the cost you actually pay.
  • Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
  • You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardmarket 0.09 EUR / 0.07 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens.

    Hooded Hydra #171 Creature — Snake Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • Hooded Hydra's last ability isn't a triggered ability. It's a replacement ability that modifies how Hooded Hydra is turned face up. Players can't respond to Hooded Hydra being turned face up and having five +1/+1 counters put on it.
  • If Hooded Hydra is face down and it's turned face up some other way than by having its morph cost paid, the last ability will still apply.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • Use the number of +1/+1 counters that were on Hooded Hydra the last time it was on the battlefield to determine how many Snake tokens to create.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Cardmarket 0.41 EUR / 0.08 EUR
    Cardkingdom 0.99 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1counteron it. Morph As this creature is turned face up, put five +1/+1 counters on it.

    Summoning Trap #139 Instant — Trap

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Trap
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting a Trap by paying its alternative cost doesn't change its mana cost or mana value. The only difference is the cost you actually pay.
  • Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
  • If there are seven or fewer cards in your library, you'll look at all of them.
  • You may ignore a Trap's alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 0.58 USD
    Cardmarket 0.37 EUR / 0.97 EUR
    Cardkingdom 0.59 USD / 3.49 USD
    Manapool 0.3 USD / 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

    Cobra Trap Instant — Trap Normal - ~$0.16

    Hooded Hydra Creature — Snake Hydra Normal - ~$0.4

    Summoning Trap Instant — Trap Normal - ~$0.92

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