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5 Cards Found

AI 🤖 Find me cards equivalent to: Collective Resistance

Cards equivalent to Collective Resistance (red and white, instant, gives protection) include:
1. Apostle's Blessing (white/phyrexian, instant, gives protection)
2. Gods Willing (white, instant, gives protection)
3. Ranger's Guile (green, instant, hexproof—but not protection, not red/white, so less equivalent)
4. Surge of Salvation (white, instant, gives protection to permanents)

These give protection or similar effects in white or red. Surge of Salvation is closest in both color and function.

Results:

Apostle's Blessing #2 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A card with Phyrexian mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.
  • Any Equipment attached to a creature that gains protection from artifacts will become unattached.
  • As you cast a spell or activate an activated ability with one or more Phyrexian mana symbols in its cost, you choose how to pay for each Phyrexian mana symbol at the same time you would choose modes or choose a value for X.
  • If you're at 1 life or less, you can't pay 2 life.
  • Phyrexian mana is not a new color. Players can't produce Phyrexian mana.
  • To calculate the mana value of a card with Phyrexian mana symbols in its cost, count each Phyrexian mana symbol as 1.
  • You choose the target as part of casting the spell. You choose what attribute the target gains protection from when the spell resolves.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 4.23 USD
    Cardmarket 0.39 EUR / 2.69 EUR
    Cardkingdom 0.39 USD / 3.99 USD
    Cardsphere 0.31 USD
    Manapool 0.29 USD / 6.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

    Collective Resistance #147 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Escalate

    Rules

  • If Collective Resistance is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • If an effect allows you to cast Collective Resistance without paying its mana cost, you'll still have to pay the escalate costs if you choose more than one mode.
  • If you chose more than one mode and the target of one of those modes becomes illegal, the other targets will still be affected. If all of the targets become illegal, Collective Resistance won't resolve.
  • No matter which combination of modes you choose, you always follow the instructions in the order they are written.
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until Collective Resistance is done resolving.
  • You can't choose any one mode multiple times.
  • You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
  • Prices

    Seller Price
    Tcgplayer 1.08 USD / 3.43 USD
    Cardmarket 1.38 EUR / 1.75 EUR
    Cardkingdom 3.49 USD / 3.49 USD
    Cardsphere 1.16 USD
    Manapool 1.14 USD / 2.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — •Destroytarget artifact. •Destroytarget enchantment. • Target creature gains hexproof and indestructible until end of turn.

    Gods Willing #7 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You choose the color as Gods Willing resolves. Once the color is chosen, it's too late for players to respond.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • If the target creature is an illegal target by the time Gods Willing tries to resolve, the spell doesn't resolve. You won't scry 1. If the target creature becomes an illegal target while Gods Willing is resolving (most likely because you gave it protection from white), you do scry 1.
  • You can't choose "artifact" or "colorless" as Gods Willing asks you to choose a color because those are not colors.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD 0.5 USD 1.69 USD
    Cardmarket 0.33 EUR / 1.12 EUR
    Cardkingdom 0.69 USD 1.99 USD 1.79 USD
    Cardsphere 0.41 USD
    Manapool 0.26 USD 0.69 USD 1.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

    Ranger's Guile #201 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.54 USD
    Cardmarket 0.08 EUR / 0.49 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.19 USD
    Manapool 0.15 USD / 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

    Surge of Salvation #MOM-41 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The set of permanents that gain hexproof is determined as Surge of Salvation resolves. Permanents you begin to control later in the turn won't gain hexproof. However, the damage prevention effect will apply to all creatures you control throughout the turn, even if you didn't control them (or they weren't creatures) as Surge of Salvation resolved.
  • Prices

    Seller Price
    Tcgplayer 0.45 USD
    Cardkingdom 0.69 USD
    Cardsphere 0.43 USD
    Manapool 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

    Apostle's Blessing Instant Normal - ~$2.07

    Collective Resistance Instant Normal - ~$2.16

    Gods Willing Instant Normal - ~$0.95

    Ranger's Guile Instant Normal - ~$0.35

    Surge of Salvation Instant Normal - ~$0.53

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